Difference between revisions of "Heal Enhance (Ability)"

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(Ability Breakdown & Details)
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It is currently unknown if resist buffs give experience.
 
It is currently unknown if resist buffs give experience.
  
[[Resistance Buff Notes (Game Mechanics)|Resistance Buff Notes]]<br>
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[[Heal Enhance System Messages (Game Messages)|Heal Enhance Messages]]<br>
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Heal Enhance Chat Messages<br>
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== Formulas ==
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[[Heal Enhance Formulas (Game Mechanics)|Heal Enhance Formulas]]<br>
 
[[Heal Enhance Formulas (Game Mechanics)|Heal Enhance Formulas]]<br>
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[[Resistance Buff Notes (Game Mechanics)|Resistance Buff Notes]]<br>
  
 
==Source References==
 
==Source References==

Revision as of 23:13, 8 September 2009

Ability - Heal Enhance

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Description

/healenhance <target>: This command enables you to enhance another player's attributes, if you have the appropriate enhancement medpacks handy.

Command: /healEnhance
CommandQueue Entry: healenhance (EEE029CF)

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Doctor This document is related to the Doctor Profession.

Ability Breakdown & Details

Doctors may enhance player's ham attributes in addition to offering disease/poison resistance buffs. Heal Enhancing is on the wound treatment speed timer and has a minimum speed of 1 second between uses of the skill to apply buffs to other players.

Doctor applied Buffs do not stack with other doctor buffs of the same type nor does the Doctor Applied Health enhancement buff stack with Health Buff Focused Crystals obtained from the force sensitive quest. The highest of either buff overwrites the current buff on the target, meaning if a player is currently buffed for 500 to a stat from one source (crystal or current doctor buff) and the player receives another buff of higher value, then the higher value will overwrite the current one.

Some things to note about stat & resist buffing:

  • Buffs of greater value overwrite buffs of lower strength
  • Buffs of lower value cannot overwrite buffs of higher strength
  • Without issuing a specific parameter, buffs are applied to a target based on what buff is not currently present on the target. If a buff isnt on a target then the buff is applied, if the player has that buff pack available in inventory. Buffs only begin to overwrite if the player already has all buffs on them.

There are several ways to use the heal enhance attribute:

Command line options

  • /healenhance (no paramater) - Using this command will buff the target using all available enhancement packs in the player's inventory.
  • /healenhance action
  • /healenhance health
  • /healenhance stamina
  • /healenhance quickness
  • /healenhance constitution
  • /healenhance strength


Player Radial Menu Options

  • Select "Enhance Attribute" radial menu on the player
  • Choose from Enhance Action,Enhance Quickness,Enhance Stamina,Enhance Health,Enhance Constitution and Enhance Strength radial option


Buffpack Radial Menu Options

  • Select the "Use" radial menu
  • Choose from the Use Item on Self and Use Item on Target options.


Toolbar Options

  • Place buffpack on toolbar and press corresponding button while having target in reticle


From Inventory

  • Double click on buffpack in inventory while having target in reticle


Experience

Buffing player stats yield experience at a rate of 1 point of experience for every 2 points increased on the player's attributes.


It is currently unknown if resist buffs give experience.


Formulas

Heal Enhance Formulas
Resistance Buff Notes

Source References

Source Source in Context
Source 1 Source 1
Source 2 Source 2
Source 3 Source 3
Source 4 Source 4
Source 5 Source 5
Source 6 Source 6
Source 7 Source 7
Source 8 Source 8
Source 9 Source 9
Source 10 Source 10
Source 11 Source 11
Source 12 Source 12
Source 13 Source 13
Source 14 Source 14
Source 15 Source 15
Source 16 Source 16
Source 17 Source 17
Source 18 Source 18
Source 19 Source 19
Source 20 Source 20
Source 21 Source 21

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Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 140
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0
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