Difference between revisions of "Cure Disease Effectiveness (Game Mechanics)"
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'''Area Cures''' | '''Area Cures''' | ||
− | Area | + | Area Cures heal a dot tick at the rate of: |
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+ | Cure Amount = '''dot tick damage - Cure effectiveness''' | ||
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'''Single Cure''' | '''Single Cure''' | ||
− | The amount of poison/disease tick a doctor can cure | + | The amount of poison/disease tick a doctor can cure: |
− | '''[ cure effectiveness ] x ( 1 + ( ( wound treatment mod / 100 ) )''' | + | Cure Amount = '''[ cure effectiveness ] x ( 1 + ( ( wound treatment mod / 100 ) )''' |
Revision as of 11:23, 11 September 2009
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Game Mechanics - Mechanics Category
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Game MechanicsNote: A dot is cured if the New Tick Damage results in 0 or less than 0, using the following formula: new tick damage = dot tick damage - Cure effectiveness
Area Cures heal a dot tick at the rate of: Cure Amount = dot tick damage - Cure effectiveness
Single Cure The amount of poison/disease tick a doctor can cure: Cure Amount = [ cure effectiveness ] x ( 1 + ( ( wound treatment mod / 100 ) )
Source References
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