Difference between revisions of "Cure Disease Effectiveness (Game Mechanics)"

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(Game Mechanics)
(Game Mechanics)
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Area Cures heal a dot tick at the rate of:
 
Area Cures heal a dot tick at the rate of:
  
Cure Amount = '''dot tick damage - Cure effectiveness'''
+
New Dot Tick Damage = '''dot tick damage - Cure effectiveness'''
 
   
 
   
  

Revision as of 11:24, 11 September 2009




Game Mechanics - Mechanics Category

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Template (Game Messages)

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50% This document has been partially completed.

Mechanics This document is about game mechanics.

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Game Mechanics

Note: A dot is cured if the New Tick Damage results in 0 or less than 0, using the following formula:

new tick damage = dot tick damage - Cure effectiveness


Note: Dot cure effectiveness checks are made after dot absorption value checks, therefore if a dot did 1000 damage per tick and faced against an absorption effect (or buff) of 25%, the new tick damage becomes 750. Once the new tick damage is established, then it is processed to be affected by cure effectiveness resulting in the final dot damage. See Dot Damage Absorption for more information about absorption effects.



Area Cures

Area Cures heal a dot tick at the rate of:

New Dot Tick Damage = dot tick damage - Cure effectiveness


For example, a 300 per tick dot facing a 200 cure effectiveness results in a 100 per tick dot.


Single Cure

The amount of poison/disease tick a doctor can cure:

Cure Amount = [ cure effectiveness ] x ( 1 + ( ( wound treatment mod / 100 ) )



Wound Treatment Modifier Sources Include:

  • Skill Attachment Modifiers
  • Food Modifiers

Source References

Source Source in Context