Difference between revisions of "Cure Disease Effectiveness (Game Mechanics)"
(→Game Mechanics) |
(→Game Mechanics) |
||
Line 36: | Line 36: | ||
== Game Mechanics == | == Game Mechanics == | ||
− | + | A dot is cured if the New Tick Damage results in 0 or less than 0, using the following formula: | |
'''new tick damage = dot tick damage - Cure effectiveness''' | '''new tick damage = dot tick damage - Cure effectiveness''' |
Revision as of 11:25, 11 September 2009
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
Game MechanicsA dot is cured if the New Tick Damage results in 0 or less than 0, using the following formula: new tick damage = dot tick damage - Cure effectiveness
Area Cures heal a dot tick at the rate of: New Dot Tick Damage = dot tick damage - Cure effectiveness
Single Cure The amount of poison/disease tick a doctor can cure with a single target cure pack: Cure Amount = [ cure effectiveness ] x ( 1 + ( ( wound treatment mod / 100 ) )
Source References
|