Difference between revisions of "Cure Disease Effectiveness (Game Mechanics)"
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== Game Mechanics == | == Game Mechanics == | ||
− | A dot is cured if the New Tick Damage results in 0 or less than 0, using the following formula: | + | A dot is cured and removed from the target if the New Tick Damage results in 0 or less than 0, using the following formula: |
'''new tick damage = dot tick damage - Cure effectiveness''' | '''new tick damage = dot tick damage - Cure effectiveness''' |
Revision as of 11:25, 11 September 2009
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Game Mechanics - Mechanics Category
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Game MechanicsA dot is cured and removed from the target if the New Tick Damage results in 0 or less than 0, using the following formula: new tick damage = dot tick damage - Cure effectiveness
Area Cures heal a dot tick at the rate of: New Dot Tick Damage = dot tick damage - Cure effectiveness
Single Cure The amount of poison/disease tick a doctor can cure with a single target cure pack: Cure Amount = [ cure effectiveness ] x ( 1 + ( ( wound treatment mod / 100 ) )
Source References
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