Difference between revisions of "Poison Damage Calculation (Game Mechanics)"
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| − | + | Poison damage is based around two things: | |
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| + | * The Poison effectiveness (or strength) | ||
| + | * The attacker's combat medic's Combat Medicine Effectiveness modifier | ||
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| + | To calculate Poison damage, the following formula is used: | ||
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| + | Real tick damage = | ||
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| + | '''Real Tick Damage = (poison effectiveness) * (1 + (CM effectiveness) / 100)''' | ||
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| + | Poison effectiveness includes the Poison strength stat on a creature's attack, the combat medic's Poison packs or the strength value on dot weapons. Poison sources that dont use CM effectiveness modifier would use 0 for this part of the formula. | ||
==Source References== | ==Source References== | ||
Revision as of 19:06, 11 September 2009
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Game Mechanics - Mechanics Category
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Game MechanicsPoison damage is based around two things:
To calculate Poison damage, the following formula is used: Real tick damage = Real Tick Damage = (poison effectiveness) * (1 + (CM effectiveness) / 100)
Source References
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