Difference between revisions of "Using Arakyd Probe Droids (Game Mechanics)"
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− | + | Arakyd probe droids are used to create the initial waypoint coordinate for the bounty hunter player who is working on interplanetary bounty missions (Investigation I through master bounty hunter). | |
+ | Arakyd probe droids may be used by a bounty hunter who has acquired the Droid Find ability (Investigation 1). With the droid find ability, players get a new option when examining arakyd probe droid controllers in their inventory. Only one arakyd probe droid can be active at any time. | ||
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+ | Arakyd probe droid controllers have one usable option: Find Bounty Target. | ||
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+ | To use an arakyd droid controller to summon an arakyd droid, the player must first acquire a biological signature from the appropriate spynet operative, exit a town's municipal range and then use the Probe Droid Command radial menu and then choose the Find Bounty Target radial option. This will initiate a 20 second countdown sequence that will launch the probe droid down into the ground from the atmosphere when it reaches 0. When the probe droid landing sequence is complete, the droid will be spawned anywhere within a 128 meter diameter from the player. The player must then go to the droid, open up its radial menu and issue the [[media:ArakydProbeBotBase.jpeg|Transmit Biological Signature]]. The droid will then acknowledge the action and then begin its take off sequence. | ||
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+ | Following the droid taking off, a check is made in 30 seconds to determine if the droid will encounter one of six random events that will destroy it and force the player to summon another. This check is made against the player's droid precision modifier. A higher modifier will reduce the risk of this event occuring. If the player passes this check then the player will receive a report first listing which planet the mark has been spotted on. The droid will also add a waypoint to the player's datapad with the last known coordinates for the mark. The time it takes before the droid sends the player this information is based on the player's Droid Speed modifiers. | ||
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+ | Droid speed modifiers are given out at each level of the investigation tree and at master bounty hunter. The times noted at each level of bounty hunter are as follows: | ||
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+ | 7:00 minutes at Investigation 1<br> | ||
+ | 4:00 minutes at Investigation 2<br> | ||
+ | 2:00 minutes at Investigation 3<br> | ||
+ | 1:30 at Master <br> | ||
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+ | Once the player receives the planet and original coordinate update, the probe droid will cease giving updates on the target's location. | ||
==Source References== | ==Source References== |
Revision as of 03:37, 12 September 2009
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Game Mechanics - Mechanics Category
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Game MechanicsArakyd probe droids are used to create the initial waypoint coordinate for the bounty hunter player who is working on interplanetary bounty missions (Investigation I through master bounty hunter). Arakyd probe droids may be used by a bounty hunter who has acquired the Droid Find ability (Investigation 1). With the droid find ability, players get a new option when examining arakyd probe droid controllers in their inventory. Only one arakyd probe droid can be active at any time.
Following the droid taking off, a check is made in 30 seconds to determine if the droid will encounter one of six random events that will destroy it and force the player to summon another. This check is made against the player's droid precision modifier. A higher modifier will reduce the risk of this event occuring. If the player passes this check then the player will receive a report first listing which planet the mark has been spotted on. The droid will also add a waypoint to the player's datapad with the last known coordinates for the mark. The time it takes before the droid sends the player this information is based on the player's Droid Speed modifiers. Droid speed modifiers are given out at each level of the investigation tree and at master bounty hunter. The times noted at each level of bounty hunter are as follows:
Source References
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