Difference between revisions of "Bounty Hunter Missions (Game Mechanics)"

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== Game Mechanics ==
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== System Messages ==
  
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* [[Bounty Mission (Game Messages)|Bounty Mission]]
  
Contains the actual details for how the game feature works - can make this into sub categories as necessary.
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== Mission Types ==
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There are three types of bounty hunter missions available to a bounty hunter, depending on what level of the investigation tree they are currently trained in.
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* [[Bounty Mission Type I (Game Mechanics)|Same Planet Stationary Marks]] - Novice Bounty Hunter
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* [[Bounty Mission Type II (Game Mechanics)|Off World Stationary Marks]] - Investigation I
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* [[Bounty Mission Type III (Game Mechanics)|Off World Transitory Marks]] - Investigation II to Master
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== Bounty Mission Stfs ==
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'''Bounty Hunter Mission Terminals'''
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* /mission/mission_bounty_neutral_easy.stf
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* /mission/mission_bounty_neutral_medium.stf
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* /mission/mission_bounty_neutral_hard.stf
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* /mission/mission_bounty_jedi.stf
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'''Informant'''
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* /mission/mission_bounty_informant.stf
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'''General Use'''
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* /mission/mission_generic.stf
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== Analysis of Mission in Datapad Details ==
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* [[media:BountyMissionNovice2.jpg|Bounty Hunter Mission in datapad]]
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== Analysis of Mission Details ==
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There are a number of important bits of information to know about a mission which are viewable through the mission details on the mission terminal or on the mission itself in the player's datapad.
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The parts of a Bounty Hunter mission details are:
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* Target
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* Location
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* Creator
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* Reward
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* Difficulty
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'''Target'''
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This is the npc or player that needs to be killed in order for the player to obtain their reward.
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'''Location'''
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Bounty missions do not display locations.
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'''Creator'''
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The name of the mission creator.
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'''Reward'''
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This is the payout to the player in credits for successfully completing the mission. Mission payout reward formula is currently unknown.
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'''Difficulty'''
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Challenge rating of the mission depends on the player and their pet's combined challenge levels. Other players and pets in the group do not affect the difficulty level of a bounty hunter mission. The bounty hunter's bounty mission difficulty affects the floor or base min and maxium credit rewards for missions but Difficulty level in bounty missions increases the minimum payout amount offered.
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See [[Combat Difficulty Rating (Game Mechanics)|Challenge Levels]] for more information about difficulty level calculations.
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== Bounty Mission STF Analysis ==
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'''m10d'''
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A bounty is hereby issued on a former chemist employed by Cassandran Distilleries. Target is believed lightly armed and low-threat. The client requests this message be given to the target before termination: "Hope you enjoyed your last Cassandran Sunrise."
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'''m10o'''
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Bounty Hunters' Guild
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'''m10s'''
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Client sends congratulations and this message: "Enjoy a drink on us."
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'''m10t'''
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Alcohol Chemist
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'''m10v'''
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I never thought they'd kill me for stealing just one little distillation process!
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Notes:
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'''m10d -'''
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This is the mission description displayed in mission terminals or on the mission if a player examines the mission. This is also given as npc dialogue when a player receives the mission from a mission giving npc.
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'''m10o'''
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Mission Creator
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'''m10s -'''
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Response given by a mission giving npc once the player finished that particular assignment and came back to it for another mission. (Not used in game since there is no evidence so far that npcs gave bh missions)
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'''m10t -'''
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This is the mission title as seen on the terminal or on the mission details once the mission has been accepted by the player.
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'''m10v'''
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This is presumably the message that the mark gives upon being attacked.
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== Step By Step Progression of Novice Bounty Hunter Mission ==
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* Player uses mission terminal and [[media:BountyMissionNovice1.jpg|obtains an bounty mission]]
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* Player interacts with appropriate novice level [[media:TalkingToSpyNetOperative.jpg|spynet operative]] to obtain [[media:BountyMissionNovice3.jpg|waypoint to mission target]]
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* Player attacks and kills npc target and [[media:BountyMissionNovice4.jpg|completes the mission]]
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== Step By Step Progression of Investigation II+ Mission ==
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 +
 
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 +
* Player uses mission terminal and [[media:BountyMissionNovice1.jpg|obtains an bounty mission]]
 +
 
 +
 
 +
* Player interacts with appropriate intermediate or advanced level [[media:TalkingToSpyNetOperative.jpg|spynet operative]] to obtain Bio Signature of mission target
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* Player uses arakyd probe droid to summob probe bot base
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* Player [[media:ArakydProbeBotBase.jpeg|transmits bio signature]] to probot base
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* Probe bot base [[Aarakyd Probe Example 14 (Example)|returns location]] of the mark
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* For NPCs, Mark coordinate update timer begins, mark will jump planet when it reaches a city if player hasnt entered within 500 meters of it
 +
 
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* Player goes to the last known location reported by probe bot base and [[Aarakyd Probe Example 14 (Example)|uses Find or Find & Track option on seeker droid]]
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* Seeker droid [[Aarakyd Probe Example 14 (Example)|returns results]] of current location of the mark
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* For NPCs, when Player Enters within 500 meters of the mark, the mark movement updates cease
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* Player finds NPC mark and kills it to [[media:BH-MarkCompletion.jpg|complete mission and receive reward]]
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 +
== Step By Step Progression of Player Bounty Mission ==
 +
 
 +
 
 +
 
 +
 
 +
 
 +
* Player uses mission terminal and [[media:BountyMissionNovice1.jpg|obtains an bounty mission]]
 +
 
 +
 
 +
* Player interacts with appropriate advanced level [[media:TalkingToSpyNetOperative.jpg|spynet operative]] to obtain Bio Signature of mission target
 +
 
 +
* Player uses arakyd probe droid to summon probe bot base
 +
 
 +
* Player [[media:ArakydProbeBotBase.jpeg|transmits bio signature]] to probot base
 +
 
 +
* Probe bot base [[Aarakyd Probe Example 14 (Example)|returns location]] of the mark
 +
 
 +
* Player goes to the last known location reported by probe bot base and [[Aarakyd Probe Example 14 (Example)|uses Find or Find & Track option on seeker droid]]
 +
 
 +
* Seeker droid [[Aarakyd Probe Example 14 (Example)|returns results]] of current location of the mark
 +
 
 +
* Player Finds Player mark and kills it to [[media:BH-JediMissionPostPub9.jpg|complete mission and receive reward]]
  
 
==Source References==
 
==Source References==

Revision as of 03:44, 12 September 2009




Game Mechanics - Mechanics Category

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System Messages


Mission Types

There are three types of bounty hunter missions available to a bounty hunter, depending on what level of the investigation tree they are currently trained in.


Bounty Mission Stfs

Bounty Hunter Mission Terminals

  • /mission/mission_bounty_neutral_easy.stf
  • /mission/mission_bounty_neutral_medium.stf
  • /mission/mission_bounty_neutral_hard.stf
  • /mission/mission_bounty_jedi.stf


Informant

  • /mission/mission_bounty_informant.stf


General Use

  • /mission/mission_generic.stf

Analysis of Mission in Datapad Details

Analysis of Mission Details

There are a number of important bits of information to know about a mission which are viewable through the mission details on the mission terminal or on the mission itself in the player's datapad.

The parts of a Bounty Hunter mission details are:

  • Target
  • Location
  • Creator
  • Reward
  • Difficulty


Target


This is the npc or player that needs to be killed in order for the player to obtain their reward.



Location

Bounty missions do not display locations.


Creator

The name of the mission creator.


Reward

This is the payout to the player in credits for successfully completing the mission. Mission payout reward formula is currently unknown.


Difficulty

Challenge rating of the mission depends on the player and their pet's combined challenge levels. Other players and pets in the group do not affect the difficulty level of a bounty hunter mission. The bounty hunter's bounty mission difficulty affects the floor or base min and maxium credit rewards for missions but Difficulty level in bounty missions increases the minimum payout amount offered.



See Challenge Levels for more information about difficulty level calculations.

Bounty Mission STF Analysis

m10d

A bounty is hereby issued on a former chemist employed by Cassandran Distilleries. Target is believed lightly armed and low-threat. The client requests this message be given to the target before termination: "Hope you enjoyed your last Cassandran Sunrise."

m10o

Bounty Hunters' Guild

m10s

Client sends congratulations and this message: "Enjoy a drink on us."

m10t

Alcohol Chemist

m10v

I never thought they'd kill me for stealing just one little distillation process!





Notes:


m10d -

This is the mission description displayed in mission terminals or on the mission if a player examines the mission. This is also given as npc dialogue when a player receives the mission from a mission giving npc.


m10o

Mission Creator


m10s -

Response given by a mission giving npc once the player finished that particular assignment and came back to it for another mission. (Not used in game since there is no evidence so far that npcs gave bh missions)


m10t -

This is the mission title as seen on the terminal or on the mission details once the mission has been accepted by the player.


m10v

This is presumably the message that the mark gives upon being attacked.

Step By Step Progression of Novice Bounty Hunter Mission


Step By Step Progression of Investigation II+ Mission


  • Player interacts with appropriate intermediate or advanced level spynet operative to obtain Bio Signature of mission target
  • Player uses arakyd probe droid to summob probe bot base
  • For NPCs, Mark coordinate update timer begins, mark will jump planet when it reaches a city if player hasnt entered within 500 meters of it
  • For NPCs, when Player Enters within 500 meters of the mark, the mark movement updates cease

Step By Step Progression of Player Bounty Mission


  • Player interacts with appropriate advanced level spynet operative to obtain Bio Signature of mission target
  • Player uses arakyd probe droid to summon probe bot base

Source References

Source Source in Context