Difference between revisions of "Power Boost (Ability)"
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Mind wounds are used in factoring in the current mind pool size. For example a player with a base mind pool of 1000 who has taken 200 wounds has a base mind pool of 800 for the sake of powerboost. Players are not allowed to powerboost if their primary mind pool size is less than 20. | Mind wounds are used in factoring in the current mind pool size. For example a player with a base mind pool of 1000 who has taken 200 wounds has a base mind pool of 800 for the sake of powerboost. Players are not allowed to powerboost if their primary mind pool size is less than 20. | ||
+ | Note: Presumably a player didn't have to state in a meditative state for the entire 2 minute duration that it took for the stats to increase up to their maximum. This seems exploitative or buggy in that a player would simply have to enter meditative state, issue a power boost and then could stand up immediately with a full bonus. I think we should make this so that the player only receives full benefits from the buff if they stay in the meditative state for the full 2 minute duration that it takes to get full stats. Also we might can try putting in partial benifits depending on how long the player stays for example, if the buff needs 120 seconds to get to max ham bar and the player stays in meditative state for 60, then they should only recieve half the strength of the full buff. Same thing should apply to the buff duration. | ||
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+ | Power Boost has a finite lifespan. The duration that a powerboost can last is based on the meditation skill modifier of the player. Buff duration lasts for: | ||
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+ | '''Duration in seconds = 300 + (meditation skill mod/100 * 300)''' | ||
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+ | The maximum possible powerboost duration at teras kasi master is 10 minutes. | ||
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Revision as of 03:31, 13 September 2009
Ability - Power Boost
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Description/powerboost: This meditative art allows the user to channel mental energies into their physical form for a temporary boost to physical performance. However, such extreme mental activities cause a significantly exhausting psychological cost.
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Related Tags
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Ability Breakdown & Details
PowerBoost is a special action that Teräs Käsi can take while under the meditation state once they get to Advanced Meditative Techniques. The effect adds a temporary increase to the player's unenhanced base primary stats (health action and mind). In order to power boost the player must be under a meditative state and then issue the /powerboost command. The size of the buff applied to all stats depends on the size of the primary mind pool of the player. When the powerboost command is issued, the player's current mind pool size is halved and the value that is halved is added to the maximum value of all three primary ham stats. Over a period of 60 seconds, the health action and mind pools will increment up to the new maximum value. For example, if your stats are 1000/1000/1000 and you do Power Boost, your mind immediately drops to 500. After 60 seconds you will be at 1500/1500/1000. After another 60 seconds you will be at 1500/1500/1500.
Mind wounds are used in factoring in the current mind pool size. For example a player with a base mind pool of 1000 who has taken 200 wounds has a base mind pool of 800 for the sake of powerboost. Players are not allowed to powerboost if their primary mind pool size is less than 20.
Note: Presumably a player didn't have to state in a meditative state for the entire 2 minute duration that it took for the stats to increase up to their maximum. This seems exploitative or buggy in that a player would simply have to enter meditative state, issue a power boost and then could stand up immediately with a full bonus. I think we should make this so that the player only receives full benefits from the buff if they stay in the meditative state for the full 2 minute duration that it takes to get full stats. Also we might can try putting in partial benifits depending on how long the player stays for example, if the buff needs 120 seconds to get to max ham bar and the player stays in meditative state for 60, then they should only recieve half the strength of the full buff. Same thing should apply to the buff duration.
Power Boost has a finite lifespan. The duration that a powerboost can last is based on the meditation skill modifier of the player. Buff duration lasts for:
Duration in seconds = 300 + (meditation skill mod/100 * 300)
The maximum possible powerboost duration at teras kasi master is 10 minutes.
Ability Flow
System Messages
SUI PromptCombat Chat SpamFly TextFormula(s)Basically the TKA while meditating will do the action. The Mind attribute will immediately be cut in half (although it will begin regenerating). The Health and Action will begin increasing over the next 60 seconds, each getting a bonus equal to the amount that was cut from mind. After the first 60 seconds, the Mind attribute should reach the boosted state. The Meditation skill modifier affects the length of time that the bonus lasts. In short, power boost uses half of whatever the base mind stat (unbuffed) is, as the basis for the size of the boost to the ham bars. Here is the exact formula used: Duration: 5 min + (meditation skill mod/100 * 5min) give or take 5% For example, if your stats are 1000/1000/1000 and you do Power Boost, your mind immediately drops to 500. After 60 seconds you will be at 1500/1500/1000. After another 60 seconds you will be at 1500/1500/1500. In short, power boost uses half of whatever the base mind stat (unbuffed) is, as the basis for the size of the boost to apply to the ham bars.
What happens when power boost is over? There is a 1 minute downramp (sort of like a spice downer). HAM depletes to normal levels over 1 minute period. HAM pools damaged below normal max values remain at that value
Publish 5 notes: Powerboost - boost values are now calculated based on the characters unmodified mind value minus any mind wounds. A boost value of less than 10 is prohibited.
Here is a macro that you may find helpful when using PowerBoost. It will add alarms that will go off to indicate the various stages of the boost. Note that you will want to update the times based on your current meditation skill using the formula above. /meditate;/pause 2;/powerBoost; /alarmAddIn 0 2 \#ff9900Power Boost Ready\#; /alarmAddin 0 6 \#ffff00Power Boost Two Minute Warning\#; /alarmAddIn 0 7 \#ffff00Power Boost One Minute Warning\#;
I think we should make this so that the player only receives full benifits from the buff if they stay in the meditative state for the full duration. Also we might can try putting in partial benifits depending on how long the player stays for example, if the buff needs 60 seconds to get to max ham bar and the player stays in meditative state for 30, then they should only recieve half the strength of the full buff. Same thing should apply to the duration. Source References
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Ability HAM Costs
Ability Multipliers
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