Difference between revisions of "Kor Vella (City)"

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(Characteristics)
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==NPC & Facilities Lists==
 
==NPC & Facilities Lists==
  
{| align="center" border="0" width="100%" cellpadding=6
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{| align="center"
|-  
+
|-
|width="50%" valign=top|
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||
 +
== Trainers ==
 +
{| class="wikitable"
 +
|- style="background-color:#ffffcc;" align="center"
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|width="250"|'''Type'''||width="100"|'''Waypoint'''
 +
|-
 +
||Architect Trainer||5112, 6807
 +
|- style="background-color:#F1F1F1;"
 +
||Armorsmith Trainer||5139, 6813
 +
|-
 +
||Artisan Trainer||5182, 6686
 +
|- style="background-color:#F1F1F1;"
 +
||Artisan Trainer||5177, 6692
 +
|-
 +
||Brawler Trainer||5174, 6640
 +
|- style="background-color:#F1F1F1;"
 +
||Brawler Trainer||5099, 6792
 +
|-
 +
||Combat Medic Trainer||5080, 6655
 +
|- style="background-color:#F1F1F1;"
 +
||Combat Medic Trainer||5120, 6645
 +
|-
 +
||Creature Handler Trainer||5181, 6806
 +
|- style="background-color:#F1F1F1;"
 +
||Dancer Trainer||5380, 6746
 +
|-
 +
||Doctor Trainer||5084, 6626
 +
|- style="background-color:#F1F1F1;"
 +
||Doctor Trainer||5115, 6660
 +
|-
 +
||Doctor Trainer||5021, 6787
 +
|- style="background-color:#F1F1F1;"
 +
||Droid Engineer||5191, 6695
 +
|-
 +
||Droid Engineer Trainer||5128, 6822
 +
|- style="background-color:#F1F1F1;"
 +
||Entertainer Trainer||5339, 6738
 +
|-
 +
||Entertainer Trainer||5206, 6660
 +
|- style="background-color:#F1F1F1;"
 +
||Image Designer Trainer||5399, 6786
 +
|-
 +
||Lt. Barn Sinko (Imperial Pilot Trainer)||5182, 6750
 +
|- style="background-color:#F1F1F1;"
 +
||Marksman Trainer||5182, 6632
 +
|-
 +
||Marksman Trainer||5090, 6785
 +
|- style="background-color:#F1F1F1;"
 +
||Medic Trainer||5211, 6694
 +
|-
 +
||Medic Trainer||5095, 6624
 +
|- style="background-color:#F1F1F1;"
 +
||Medic Trainer||5113, 6651
 +
|-
 +
||Merchant Trainer||5125, 6794
 +
|- style="background-color:#F1F1F1;"
 +
||Musician Trainer||5380, 6736
 +
|-
 +
||Naboo Imperial Pilot 1 Trainer||5196, 6737
 +
|- style="background-color:#F1F1F1;"
 +
||Ranger Trainer||5279, 6594
 +
|-
 +
||Scout Trainer||5193, 6615
 +
|- style="background-color:#F1F1F1;"
 +
||Scout Trainer||5110, 6781
 +
|-
 +
||Weaponsmith Trainer||5124, 6813
 +
|-
 +
|}
 +
 
 +
|valign=top|
 +
 
 +
== Facilities ==
 +
{| class="wikitable"
 +
|- style="background-color:#ffffcc;" align="center"
 +
|width="250"|'''Type'''||width="100"|'''Waypoint'''
 +
|-
 +
||Parking Garage ||-3196, 2807
 +
|}
 +
|}
  
 
=Screenshots=
 
=Screenshots=

Revision as of 01:05, 21 May 2007

Characteristics

In Corellia's more primitive times, long before the advent of hyperspace travel, intrepid explorers made their reputation by successfully scaling the Kor Vella mesa. The terrain was treacherous, and the area around the mesa boasted numerous predatory creatures. Those Corellians who did manage to reach the mesa, however, found that the bleak, weather-beaten landscape actually offered great solitude. Kor Vella mesa became a site for introspection and meditation, where hardly Corellians could escape the trials of daily life for a few hours of reflection.

Nearly ten thousand years before the Battle of Yavin, a small religious sect established a monastery on Kor Vella mesa. The religious retreat shunned metropolitan values and emphasized self-reliance over creature comforts. Despite Kor Vella's harsh rules, the religious retreat attracted other Corellians, who built shanties around the central monastery.

Kor Vella's history changed dramatically when local miners located large deposits of ore near the mesa. This discovery coincided with a sudden surge in demand for Corellian starships throughout the galaxy. As starship manufacturers purchased ore from Kor Vella, the influx of credits nearly overwhelmed the community. Nearly overnight, the inhabitants of Kor Vella could afford all the luxuries that they had formerly despised. Kor Vella eventually dropped all pretense of being a religious retreat and emerged from relative isolation to become one of Corellia's most respected cities.

Despite its transformation into a thriving economic hub, Kor Vella still maintains much of its rustic charm. Many of the settlement's original buildings still stand and the residents maintain historis areas throughout the city. Kor Vella also lacks the huge skyscrapers that dominate the skyline of most other Corellian cities.

City Info

Kor Vella
City Data
CityName: Kor Vella
Region:
Waypoint: -3200, 2900

Related Tags

25% This document has been partially completed.

City This document refers to a City.

Corellia This document relates to the Corellia planet.

City Maps

Korvellamap.jpg

NPC & Facilities Lists

Trainers

Type Waypoint
Architect Trainer 5112, 6807
Armorsmith Trainer 5139, 6813
Artisan Trainer 5182, 6686
Artisan Trainer 5177, 6692
Brawler Trainer 5174, 6640
Brawler Trainer 5099, 6792
Combat Medic Trainer 5080, 6655
Combat Medic Trainer 5120, 6645
Creature Handler Trainer 5181, 6806
Dancer Trainer 5380, 6746
Doctor Trainer 5084, 6626
Doctor Trainer 5115, 6660
Doctor Trainer 5021, 6787
Droid Engineer 5191, 6695
Droid Engineer Trainer 5128, 6822
Entertainer Trainer 5339, 6738
Entertainer Trainer 5206, 6660
Image Designer Trainer 5399, 6786
Lt. Barn Sinko (Imperial Pilot Trainer) 5182, 6750
Marksman Trainer 5182, 6632
Marksman Trainer 5090, 6785
Medic Trainer 5211, 6694
Medic Trainer 5095, 6624
Medic Trainer 5113, 6651
Merchant Trainer 5125, 6794
Musician Trainer 5380, 6736
Naboo Imperial Pilot 1 Trainer 5196, 6737
Ranger Trainer 5279, 6594
Scout Trainer 5193, 6615
Scout Trainer 5110, 6781
Weaponsmith Trainer 5124, 6813

Facilities

Type Waypoint
Parking Garage -3196, 2807

Screenshots

Screenshot1 Screenshot1 Screenshot1 Screenshot1
Screenshot1 Screenshot1 Screenshot1 Screenshot1