Difference between revisions of "Poison Damage Calculation (Game Mechanics)"

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Revision as of 10:57, 7 February 2010




Game Mechanics - Mechanics Category

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


Description

Template (Game Messages)

Related Tags

50% This document has been partially completed.

Mechanics This document is about game mechanics.

Completion Guide -

  • 0% - No substantive information available on game feature
  • 25% - page has been started but not completed
  • 50% - page is as complete as possible with the currently available information but probably needs more research done on the subject matter
  • 75% - page is probably complete but needs to be reviewed for accuracy of the page content and to make sure that no information is missing about the game feature
  • 100% - page has been reviewed and compared against enough sources to the extent that there is reasonable confidence that the game feature is completely documented.

Game Mechanics

Poison damage is based around two things:

  • The Poison effectiveness (or strength)
  • The attacker's combat medic's Combat Medicine Effectiveness modifier



To calculate Poison damage, the following formula is used:

Real tick damage =

Real Tick Damage = (poison effectiveness) * (1 + (CM effectiveness) / 100)


Poison effectiveness includes the Poison strength stat on a creature's attack, the combat medic's Poison packs or the strength value on dot weapons. Poison sources that dont use CM effectiveness modifier would use 0 for this part of the formula.

Source References

Source Source in Context
1 http://swgforums.swganh.org/viewtopic.php?search_id=1643558993&t=133632