Difference between revisions of "Foragable Items (Game Mechanics)"

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(Fishing Bait)
(Edibles)
Line 78: Line 78:
 
These have a filling of 75 (maybe these should be something like 20)
 
These have a filling of 75 (maybe these should be something like 20)
  
4. '''Alever Tweth'pek'''
+
5. [[Alever Tweth'pek (Looted Item)|Alever Tweth'pek]]<br>
 
::Action +100, 100s
 
::Action +100, 100s
 
::Mind + 25, 100s
 
::Mind + 25, 100s
  
5. '''Etost'Ew Zann'''
+
6. [[Etost'Ew Zann (Looted Item)|Etost'Ew Zann]]
 
::Health +50, 700s
 
::Health +50, 700s
 
::Action +50, 700s
 
::Action +50, 700s
 
::Mind +50, 700s
 
::Mind +50, 700s
  
6. '''Flurr-Cle Onion'''
+
7. [[Flurr-Cle Onion (Looted Item)|Flurr-Cle Onion]]
 
::Mind +500, 60s
 
::Mind +500, 60s
  
7. '''Jar of Foraged Berries'''
+
8. [[Jar of Foraged Berries (Looted Item)|Jar of Foraged Berries]]
 
::Health +100, 300s
 
::Health +100, 300s
  
8. '''Jar of Foraged Bugs'''
+
9. [[Jar of Foraged Bugs (Looted Item)|Jar of Foraged Bugs]]
 
::Action +100, 300s
 
::Action +100, 300s
  
9. '''Jar of Foraged Fungus'''
+
10. [[Jar of Foraged Fungus (Looted Items)|Jar of Foraged Fungus]]
 
::Health +50, 250s
 
::Health +50, 250s
 
::Mind +100, 250s
 
::Mind +100, 250s
  
10. '''Jar of Foraged Grubs'''
+
11. [[Jar of Foraged Grubs (Looted Items)|Jar of Foraged Grubs]]
 
::Action +10, 10s
 
::Action +10, 10s
 
::Mind +60, 10s
 
::Mind +60, 10s
  
11. '''Ko-Do Fruit'''
+
12. [[Ko-Do Fruit (Looted Item)|Ko-Do Fruit]]
 
::Action +50, 250s
 
::Action +50, 250s
 
::Mind +50, 250s
 
::Mind +50, 250s
  
12. '''Maroj Melon'''
+
13. [[Maroj Melon (Looted Item)|Maroj Melon]]
 
::Health +50, 150s
 
::Health +50, 150s
 
::Mind +50, 150s
 
::Mind +50, 150s
  
13. '''Schule Nef'''
+
14. [[Schule Nef (Looted Item)|Schule Nef]]
 
::Mind +50, 400s
 
::Mind +50, 400s
  
14. '''Sijjo Sewi'''
+
15. [[Sijjo Sewi (Looted Item)|Sijjo Sewi]]
 
::Action +100, 200s
 
::Action +100, 200s
  
15. '''Sosi Hodor'''
+
16. [[Sosi Hodor (Looted Item)|Sosi Hodor]]
 
::Health +120, 400s
 
::Health +120, 400s
 
::Mind +50, 400s
 
::Mind +50, 400s
  
16. '''Wild Snaff'''
+
17. [[Wild Snaff (Looted Item)|Wild Snaff]]
 
::Health +50, 50s
 
::Health +50, 50s
 
::Action +150, 50s
 
::Action +150, 50s

Revision as of 19:20, 28 February 2010




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Game Mechanics

Foragable Items

So, what are these 16 unique items? Glad you asked! I have them all compiled in a nice list for you.

Fishing Bait

(Found 1-5 uses each, 1-2 with Scout w/Survival I, 4-5 with Master Ranger)

1. Grub Bait
2. Insect Bait
3. Worm Bait
4. Chum Bait (Not a foraged item. Obtained only after fishing)

Edibles

These have a filling of 75 (maybe these should be something like 20)

5. Alever Tweth'pek

Action +100, 100s
Mind + 25, 100s

6. Etost'Ew Zann

Health +50, 700s
Action +50, 700s
Mind +50, 700s

7. Flurr-Cle Onion

Mind +500, 60s

8. Jar of Foraged Berries

Health +100, 300s

9. Jar of Foraged Bugs

Action +100, 300s

10. Jar of Foraged Fungus

Health +50, 250s
Mind +100, 250s

11. Jar of Foraged Grubs

Action +10, 10s
Mind +60, 10s

12. Ko-Do Fruit

Action +50, 250s
Mind +50, 250s

13. Maroj Melon

Health +50, 150s
Mind +50, 150s

14. Schule Nef

Mind +50, 400s

15. Sijjo Sewi

Action +100, 200s

16. Sosi Hodor

Health +120, 400s
Mind +50, 400s

17. Wild Snaff

Health +50, 50s
Action +150, 50s
Mind +50, 50s

Source References

Source Source in Context