Difference between revisions of "Armor Crafting (Game Mechanics)"
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[[Padded Armor Crafting (Game Mechanics)|Padded Armor Crafting]]<br> | [[Padded Armor Crafting (Game Mechanics)|Padded Armor Crafting]]<br> | ||
[[RIS Armor Crafting (Game Mechanics)|R.I.S Armor Crafting]]<br> | [[RIS Armor Crafting (Game Mechanics)|R.I.S Armor Crafting]]<br> | ||
+ | [[Tantel Armor Crafting (Game Mechanics)|Tantel Armor Crafting]]<br> | ||
[[Ubese Armor Crafting (Game Mechanics)|Ubese Armor Crafting]]<br> | [[Ubese Armor Crafting (Game Mechanics)|Ubese Armor Crafting]]<br> | ||
[[Personal Shield Generator Crafting (Game Mechanics)|Personal Shield Generator Crafting]]<br> | [[Personal Shield Generator Crafting (Game Mechanics)|Personal Shield Generator Crafting]]<br> |
Revision as of 08:42, 16 May 2010
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Game Mechanics - Mechanics Category
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Armor Crafting MechanicsAll armor with the exception of bone armor, uses Armor Experimentation points in order to experiment on these items. Artisans use Artisan Experimentation points for Bone Armor. Experimentation on armor works the same for both artisan and armorsmith, with only a few exceptions, these being Composite Armor, Kashyyykian Hunting Armor, and Ithorian Sentinel Armor which use a slightly different experimentation process than other armors. Although armors do accept certain tailor components such as synthetic cloth and fiber panels, the Bio-engineered tissue enhancements on these items do not carry over into armor. Tissue enhancements only affect clothing items in the artisan/tailor lines.
Sockets
Armor Resistances & Vulnerabilities
Item CategoriesArmor Resistances (Lists of craftable items) Armor Component Listing Source References
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