Difference between revisions of "A Nightsister initiate NPC (Example)"

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Revision as of 20:33, 5 September 2010

SWG NPCs - A Nightsister initiate

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Details

The Nightsisters were a group of Dathomiri Witches (usually exiled from one of the other clans) who used the dark side of the Force. Though they used the dark side, their powers and abilities were quite different from the Sith Lords, which caused confusion among Jedi scholars as to who or what they really were.

Around the time of their defeat, their leader was Gethzerion, who endlessly terrorized the other Dathomiri Witch clans.

A +10 Clothing Attachment [3] and Crystals [4] can be looted from this NPC.

According to Zina's Essential Nightsister Hunting Guide v2.01 [4], "The Initiate, Sentry, Rancor Tamer, Ranger and Outcast are the easiest of the Nightsisters." "Nightsister Initiates, Rancor Tamers Sentinels, Spellweavers, Protectors, Elders spawn in 5's and the spawn can be any combination of the Nightsisters Listed. The combinations here are random." "They are all vulnerable to energy, blast and kinetic. They do not hit for a ton of damage, however, if you have 4 or 5 chasing you down, and you do not have high melee defense, they can do some damage to you. If you have one person (at least) run in, grab all of the aggro and area attack, while a ranged attacker (preferably rifleman) sits back at maybe 40-50m and spams strafeshot2, you should beable to drop any group of 5 of these with relative ease. Assuming a player has a viable combat template, these nightsisters should pose little or no threat and should fall fairly easily." "On the Nightsister Scale of 1-10, with 10 being most dangerous, these probably rank at level 2 or 3. If you are not totally confident, you may want to inch into towards the spawn and try to draw one or two of them out to "test" how well you do versus them." "A speedcapped swordsman using 2 Hand Area Hit 3 will mow any group [these] relatively quickly. I would assume the same is true about a Pikeman, as Pikemen have access to medium armor piercing kinetic damage weapons." "Expect to get Fair and Good rated crystals."

Model

A Nightsister initiate

Related Tags

25% This document has been partially completed.

Dathomir This document relates to the Dathomir planet.

A Nightsister initiate

NPC Basics
Name A Nightsister initiate
Planet Dathomir
Type Npcs
Stype Humanoid
Social Group Nightsister
Faction Nightsister


Armor
Armor Rating Light AR1
Acid SP 100
Blast EFF 5
Cold SP 100
Electricity SP 100
Energy EFF 5
Heat SP 100
Kinetic EFF 5
Lightsaber VUL 0
Stun SP 100


NPC Offensive Stats
Level 60
To hit 50%
Damage 445-600
XP 5830
HAM 11000-14000
Speed
Special 1
Special 2
Weapons Mixed Force Weapons
Ferocity


Attributes
Aggro 1
Can't Be Harmed 0
Healer 0
Herd 0
Killer 1
Offers Missions 0
Pack 1
Stalker 1
Loot 1


Source References

Source Source in Context
1 http://web.archive.org/web/20040314071917/http://swg.allakhazam.com/db/bestiary.html?swgbeast=1795
2 http://starwars.wikia.com/wiki/Nightsister
3 http://swgforums.swganh.org/viewtopic.php?search_id=1875337787&t=194380
4 http://swgforums.swganh.org/viewtopic.php?search_id=1875337787&t=287996