Difference between revisions of "A Nightsister sentry NPC (Example)"
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Latest revision as of 22:40, 6 July 2011
SWG NPCs - A Nightsister sentry
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DetailsThe Nightsisters were a group of Dathomiri Witches (usually exiled from one of the other clans) who used the dark side of the Force. Though they used the dark side, their powers and abilities were quite different from the Sith Lords, which caused confusion among Jedi scholars as to who or what they really were. Around the time of their defeat, their leader was Gethzerion, who endlessly terrorized the other Dathomiri Witch clans. According to Zina's Essential Nightsister Hunting Guide v2.01 [3], "They do not hit for a ton of damage, however, if you have 4 or 5 chasing you down, and you do not have high melee defense, they can do some damage to you. If you have one person (at least) run in, grab all of the aggro and area attack, while a ranged attacker (preferably rifleman) sits back at maybe 40-50m and spams strafeshot2, you should beable to drop any group of 5 of these with relative ease. Assuming a player has a viable combat template, these nightsisters should pose little or no threat and should fall fairly easily. On the Nightsister Scale of 1-10, with 10 being most dangerous, these probably rank at level 2 or 3. If you are not totally confident, you may want to inch into towards the spawn and try to draw one or two of them out to "test" how well you do versus them. A speedcapped swordsman using 2 Hand Area Hit 3 will mow any group of the above 5 down relatively quickly. I would assume the same is true about a Pikeman, as Pikemen have access to medium armor piercing kinetic damage weapons." Listed as looted from this NPC: Nightsister Armor Layers, Crystals (Sentry, Ranger, Outcast, Initiate: The lowest level of all Nightsisters, the crystals are reflected by this low level. Expect to get Fair and Good rated crystals.) |
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