Difference between revisions of "Saber Throw 3 (Ability)"

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(Ability Breakdown & Details)
(Combat Chat Spam)
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{| class="wikitable"
 
|- align="center" style="background-color:#ffffcc;"
 
|- align="center" style="background-color:#ffffcc;"
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Player Message1'''||'''Player Message2'''||'''Other Player's Message'''
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|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Player Message1'''||'''Player Message2'''||'''Other Player's Message'''|'''Notes'''||'''Examples'''
 
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||saberthrow3_block
saberthrow3_block
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/string/en/
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cbt_spam.stf
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internal_command_string
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||You hurl your lightsaber at %TT for %DI points of damage, but %ST blocks it!
 
||You hurl your lightsaber at %TT for %DI points of damage, but %ST blocks it!
 
||%TU hurls %PU lightsaber at you for %DI points of damage, but you block it!
 
||%TU hurls %PU lightsaber at you for %DI points of damage, but you block it!
 
||%TU hurls %PU lightsaber at %TT for %DI points of damage, but %ST blocks it!
 
||%TU hurls %PU lightsaber at %TT for %DI points of damage, but %ST blocks it!
 
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|- align="center"
  
 
||saberthrow3_counter
 
||saberthrow3_counter
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||/string/en/
/string/en/
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||cbt_spam.stf
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||internal_command_string
cbt_spam.stf
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internal_command_string
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||You hurl your lightsaber at %TT for %DI points of damage, but %ST counterattacks!
 
||You hurl your lightsaber at %TT for %DI points of damage, but %ST counterattacks!
 
||%TU hurls %PU lightsaber at you for %DI points of damage, but you counterattack!
 
||%TU hurls %PU lightsaber at you for %DI points of damage, but you counterattack!
 
||%TU hurls %PU lightsaber at %TT for %DI points of damage, but %ST counterattacks!
 
||%TU hurls %PU lightsaber at %TT for %DI points of damage, but %ST counterattacks!
 
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||%TU hurls %PU lightsaber at you for %DI points of damage, but you evade it.
 
||%TU hurls %PU lightsaber at you for %DI points of damage, but you evade it.
 
||%TU hurls %PU lightsaber at %TT for %DI points of damage, but %ST evades it.
 
||%TU hurls %PU lightsaber at %TT for %DI points of damage, but %ST evades it.
 
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|- align="center"
 
  
 
||saberthrow3_hit
 
||saberthrow3_hit
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||%TU hurls %PU lightsaber at you for %DI points of damage!
 
||%TU hurls %PU lightsaber at you for %DI points of damage!
 
||%TU hurls %PU lightsaber at %TT for %DI points of damage!
 
||%TU hurls %PU lightsaber at %TT for %DI points of damage!
 
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||%TU hurls %PU lightsaber at you but misses.
 
||%TU hurls %PU lightsaber at you but misses.
 
||%TU hurls %PU lightsaber at %TT but misses.
 
||%TU hurls %PU lightsaber at %TT but misses.
 
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Revision as of 17:50, 30 August 2011

Ability - Saber Throw 3

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Description

/saberThrow3 <target>: This attack allows a Jedi to attack multiple targets from a distance by throwing his or her lightsaber and guiding it with the Force. A successful attack will also cause a chance to knock your opponent down.

Command: /saberThrow3
CommandQueue Entry: saberthrow3 (F1C46E37)

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Lightsaber This document is related to the Lightsaber Profession.

Ability Breakdown & Details

This is a cone area effect ranged attack. The attack also inflicts a bleed to the target. No information is known about the bleed duration so it will be assumed that it works similarly to other bleed effects. This ability causes a 180 second long bleed to the mind pool, with a total of 9 ticks at 20 seconds intervals per tick. Each tick on the dot is equivalent to 20% of the initial damage done, so if a 1000 point damage hit was incurred, 200 of this would be allocated to the strength (size of each tick) of the bleed effect.

Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", 

fontcolor="#929292", URL="Test101"];

       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test102"];

       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test101"];

       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

SUI Prompt

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Notes Examples
saberthrow3_block /string/en/ cbt_spam.stf internal_command_string You hurl your lightsaber at %TT for %DI points of damage, but %ST blocks it! %TU hurls %PU lightsaber at you for %DI points of damage, but you block it! %TU hurls %PU lightsaber at %TT for %DI points of damage, but %ST blocks it!
saberthrow3_counter /string/en/ cbt_spam.stf internal_command_string You hurl your lightsaber at %TT for %DI points of damage, but %ST counterattacks! %TU hurls %PU lightsaber at you for %DI points of damage, but you counterattack! %TU hurls %PU lightsaber at %TT for %DI points of damage, but %ST counterattacks!
saberthrow3_evade /string/en/ cbt_spam.stf internal_command_string You hurl your lightsaber at %TT for %DI points of damage, but %ST evades it. %TU hurls %PU lightsaber at you for %DI points of damage, but you evade it. %TU hurls %PU lightsaber at %TT for %DI points of damage, but %ST evades it.
saberthrow3_hit /string/en/ cbt_spam.stf internal_command_string You hurl your lightsaber at %TT for %DI points of damage! %TU hurls %PU lightsaber at you for %DI points of damage! %TU hurls %PU lightsaber at %TT for %DI points of damage!
saberthrow3_miss /string/en/ cbt_spam.stf internal_command_string You hurl your lightsaber at %TT but miss. %TU hurls %PU lightsaber at you but misses. %TU hurls %PU lightsaber at %TT but misses.

Fly Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Prima Guide somelink1 Source1

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 2.5
Damage 2.0
Delay Time 3.0