Difference between revisions of "TRE QSTFileType"
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=In Depth Structure= | =In Depth Structure= | ||
| + | ==list== | ||
| + | Each variable of the '''list''' packet is stored this way: | ||
| + | <data value="" name="" /> | ||
| + | Let's view what they are and their values: | ||
| + | *journalEntryTitle=some text | ||
| + | *journalEntryDescription=some text | ||
| + | *prerequisiteQuests= | ||
| + | *exclusionQuests= | ||
| + | *allowRepeats=true (or false) | ||
| + | *target= | ||
| + | *parameter= | ||
| + | *category=Test (or any other category) | ||
| + | *completeWhenTasksComplete=true (or false) | ||
Revision as of 05:39, 12 June 2007
QueST files are the new version of quests that appear with publish 10 when SOE introduced the journal in the game.
Basic Structure
<?xml version="1.0"?>
<quest version="1.0" >
<tasks availableId="" >
<task type="" id="" name="" taskOnFail="" >
<data value="" name="" />
<data value="" name="" />
<data value="" name="" />
...
<task type="" id="" name="" taskOnFail="" >
<data value="" name="" />
<data value="" name="" />
<data value="" name="" />
...
</task>
</task>
</tasks>
<list>
<data value="" name="" />
<data value="" name="" />
<data value="" name="" />
...
</list>
</quest>
We have:
- a XML header
- a quest packet (1 per file)
- a tasks packet containing 2 things:
- a task packet (the main one of the quest) containing some informations:
- name=value
- ...
- and 0 or more other task packets which can each contain 0 or more other task packet and so on...
- a list packet containing some informations:
- name=value
- ...
- a task packet (the main one of the quest) containing some informations:
- a tasks packet containing 2 things:
In Depth Structure
list
Each variable of the list packet is stored this way:
<data value="" name="" />
Let's view what they are and their values:
- journalEntryTitle=some text
- journalEntryDescription=some text
- prerequisiteQuests=
- exclusionQuests=
- allowRepeats=true (or false)
- target=
- parameter=
- category=Test (or any other category)
- completeWhenTasksComplete=true (or false)