Packets - AuctionQueryHeadersMessage
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Struct
SHORT
|
Operand count
|
INT
|
Opcode
|
INT
|
Region
|
INT
|
UpdateCounter
|
INT
|
Window Type
|
BYTE
|
Subcategory
|
BYTE
|
Cat I
|
BYTE
|
Cat II
|
BYTE
|
Cat III
|
INT
|
itemtype ID
|
U_STRING
|
searchstring
|
INT
|
|
INT
|
search min Price
|
INT
|
search max Price
|
BYTE
|
include entrance fee flag
|
LONG
|
Vendor ID
|
BYTE
|
|
SHORT
|
nr of 1st Auction to show
|
Variable Descriptions
Opperand_Count = 14
Opcode = 679E0D00
- 0 Galaxy
- 1 this Planet
- 2 this Region
- 3 Vendor only
- 2 All Auctions
- 3 My Sales
- 4 My bids
- 5 Available Items
- 6 Offers
- 7 For Sale (vendor) / Vendor Locations (bazaar)
- 8 Stockroom
- 9 Offers to Vendor
|
Tags
C→S
|
This packet originates on the client.
|
|
75%
|
This packet has been partially reversed.
|
|
|
Sample Code
Insert Code Snippet Here...
Sample Packet
Insert Sample Packet Here...
Categories
//ok now get the specific itemtype base category is 0x00 40 00 00
//energy (gas) is 4194305 = 0x00 40 00 01
//energy (liquid) is 4194306 = 0x00 40 00 02
//energy (Radioactive) is 4194307 = 0x00 40 00 03
//energy (solid) is 4194308 = 0x00 40 00 04
//Inorganic Chemical is 4194309 = 0x00 40 00 05
//Inorganic Gas is 4194310 = 0x00 40 00 06
//inorganic mineral is 4194311 = 0x00 40 00 07
//water is 4194312 = 0x00 40 00 08
//organic food is 4194313 = 0x00 40 00 09
//organic Hide is 4194314 = 0x00 40 00 10
//organic structural is 4194315 = 0x00 40 00 11
//res container is 4194316 = 0x00 40 00 12
Categories for Miscellaneous items :
02 Chemical
05 Container
06 Crafting station
08 Electronics
0B Furniture
0C Instrument
0D Pharmaceutical
0F Sign
11 Factory Crate
13 Generic Item
14 Trap
15 wearable Container
18 Drink
19 Firework
1A Item
1B Pet Medicines
1D Clothing Attachment
1E Live Sample
1F ArmorAttachment
20 Community Crafting Projrct
21 Crystal
22 Droid Programming Chip
Pease npte : these are the NGE values; sure enough a bitmask
Cat I |
Cat II |
Cat III |
Object
|
0 |
0 |
0 |
All
|
1 |
0 |
0 |
Armor
|
0 |
0 |
1 |
Clothing
|
0 |
4 |
0 |
Component
|
1 |
0 |
20h |
Cybernetic
|
8 |
0 |
0 |
Data
|
0 |
80h |
0 |
Deed
|
0 |
20h |
0 |
Jewelry
|
20h |
0 |
0 |
Misc
|
0 |
40h |
0 |
Res Container
|
0 |
0 |
40h |
Ship Component
|
40h |
0 |
0 |
Terminal
|
80h |
0 |
0 |
Tool
|
0 |
2 |
0 |
Weapon
|
|
Armor
|
Subcat Cat I |
Object
|
05 |
Arm Armor
|
0B |
Armor Core
|
09 |
Armor Layer
|
0A |
Armor Segment
|
01 |
Body Armor
|
07 |
Foot Armor
|
06 |
Hand Armor
|
02 |
Head Armor
|
04 |
Leg Armor
|
03 |
Misc Armor
|
08 |
Shield Generator
|
|
Item Type
|
ID |
Item Type
|
0x124B5EA9 |
Bone Armor Left Biceps
|
|