Medic (Game Mechanics)
Game Documentation - Medic Mechanics
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SomethingMedic Skill Tree and Experience Information The First Aid branch increases your skill to heal damages and gives you abilities to stop bleeding and to quickly heal damages. The more damage points you can heal give you more XP as reward, at a ratio of 1 experience point for every 4 damage points healed. The Diagnostics branch increases the speed you can heal damages, but not wounds. More exactly, the preparation time between heals is shortened. You also get the very useful ability to drag incapacitated (incap for short) fellows into safety. The Pharmacology branch gives you access to more effective medical supplies. The better drugs used, the more damage points and/or wound points healed, which in turn gives more experience at a ratio of 2.5 XP for every 1 wound point healed (damages, see above). The Organic Chemistry branch uses Medical Crafting XP which you level by crafting your medical supplies. Rather soon you can craft more powerful supplies and then you may need one or more boxes from Pharmacology.
Effects of Battle Fatigue on Healing
Heal Power of healing stim x Environment x [(100 + Injury Treatment Skill + Bivoli + BE modded clothes) / 100] x Med City Bonus for example: 900 Heal Stim 110 Med Module Droid 100 Injury Treatment Skill 25 Bivoli 25 BE clothes 10% Medical City Specialization Bonus 900 x 1.1 x [(100+100+25+25)/100] x 1.1 = 2722 total buff Now how Battle Fatigue affects this... If player Battle Fatigue is 0 - 250 = no change in buff value. If player Battle Fatigue is greater than 250 then... Buff - [Buff x (Battle Fatigue-250) / 1000] = Buff after Battle Fatigue so with 696 Battle Fatigue (Randomly chosen number) 2722 - [ 2722 x (696 - 250) / 1000] = 1507 buffed after 696 Battle Fatigue
Let's discuss healing outside of the medical center. Any location in which you can heal wounds has a "medical rating." That rating directly applies to how well you can heal wounds (this also applies to application of enhancements) in that location. A medical center has a rating of 1 (or 100% ability), while a basic camp has a rating of .65 (or 65% ability). Therefore, your healing abilities in a basic camp are going to be greatly reduced compared to how they would be in a medical center.
Medical centers and scout camps override droid bonuses. If not in a Medical Specialized Player City - the variable is calculated at 1.0. If in a Medical Specialized Player City - the varible is calculated at 1.1.
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