Game Mechanics

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Game Documentation - Game Mechanics

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.

SWG Variable Types | -- | --

Game / System Messages

Game Messages
  • General Shared Messages
General Success
General Failure
General Prompts
  • Waypoint / Datapad
Waypoint Messages
Datapad Messages
  • Auction
Auction
  • Banking
Banking
  • Combat
General Combat
States & Posture
Dots
Duels
  • Crafting
  • Dungeons

Corvette Dianl bunker?? Death Watch Bunker Geonosian Lab Nightsister Stronghold

  • Galactic Civil War

Contraband Search/fines Declaring Faction status Faction Perk items GCW Bases GCW Launch Event/Vadar/luke News network terminals PvP Rating

  • Games
[[Dice rolling (Game Mechanics)|
[[Gambling (Game Mechanics)|
[[Fishing (Game Mechanics)|
[[Magic Eight Ball (C
  • Healing
[[General Healing (Game Mechanics)|
[[Stim packs (Game Mechanics)|
[[Pet / Droid Stims (Game Mechanics)|

Wound packs

pet wound vit packs/droid vit repair kits?

state heal packs

Poison Cures

Disease cures

Force Healing?



Jump to light speed --------------------------------



Logout event ------------------------------



Items and objects--------------------------



Containers (Game Mechanics)| Cloning (Game Mechanics)| Crafting Stations (Game Mechanics)| Crafting Tool (Game Mechanics)| Equipping Items (Game Mechanics)| Insurance (Game Mechanics)| Inventory messages (Game Mechanics)| Elevator (Game Mechanics)| Factory Crates (Game Mechanics)| Fireworks display Food and skill buff Effects Junk Dealers Loot Kits Loot Schematics Merchant Vendor Management Message fragments Nemoidian Bird Cage Quest (item_n) Reverse Engineering Tool Starship component analyzer Using Powerups Using Recycler Using Repair tools? Using Spice Using Terminals Using Customization tools (droids, vehicle, ship) Treasure map Veteran Rewards Village fruit Plant



  • Force Sensitive/Jedi
[[Check Force Status (Game Mechanics)|
[[Knight trials (Game Mechanics)|
[[Enclave and Force Ranking System (Game Mechanics)|
[[Padawan Trials (Game Mechanics)|
  • creatures/Pets
[[General (Game Mechanics)|
[[Feeding pet/powering droid (Game Mechanics)|
[[Creature trade in (Game Mechanics)|
[[Sarlacc (Game Mechanics)|
[[Using Droids (Game Mechanics)|
[[Using Creature Pet (Game Mechanics)|
  • Player Interactions
[[Grouping (Game Mechanics)|
[[Guilds (Game Mechanics)|
[[Looting (Game Mechanics)|
[[Matchmaking (Game Mechanics)|
[[Marraige/unity (Game Mechanics)|
[[Trading (Game Mechanics)|
  • Player Structures
[[General (Game Mechanics)|
[[Factories (Game Mechanics)|
[[Harvesters (Game Mechanics)|
[[Houses (Game Mechanics)|
[[Structure access (Game Mechanics)|
  • Quests/Missions
[[Generals (Game Mechanics)|
[[Bounty hunter marks (Game Mechanics)|
[[Terminal Missions (Game Mechanics)|


  • Skills

General ---Not enough ham to use skills? Bio-Engineer sample/pet lvl adjustment Camping Dancing advancement Diagnose Entertainer Performance Image Design Jawa Traders

Species Languages


  • Resource Gathering
[[Creature Harvesting
  • Slicing
  • Surveying/sampling
  • Use Innate ability (regeneration, wookiee roar etc)
  • SKill loss/training/teaching
  • Skill trainer
  • Trapping
  • Stat Migration
  • Travel
  • Tutorials
[[New player - Droid
[[New player tutorial station
  • Unknown
Profession Messages

Game / System Messages

Game Messages
Profession Messages


Profession Groups

COMBAT MELEE COMBAT RANGED CRAFTING GENERAL ENTERTAINER MEDIC JEDI JTL FS
Brawler Marksman Artisan Bio-Engineer Entertainer Medic LightSaber Pilot - Imperial Combat Prowess
Fencer Bounty Hunter Architect Creature Handler Dancer Doctor Force Enhancement Pilot - Rebel Crafting Mastery
Pikeman Carbineer Armorsmith Image Designer Musician Combat Medic Force Defense Pilot - Neutral Enhanced Reflexes
Swordsman Commando Chef Merchant Force Healing Heightened Senses
Teras Kasi Artist Pistoleer Droid Engineer Politician Force Powers
Rifleman Shipwright Scout
Smuggler Tailor Ranger
Weaponsmith Squad Leader


Command Groups

CG The COMBAT_GENERAL class.

CM The COMBAT_MELEE class.

CNL The COMBAT_NON_LOOP class.

CR The COMBAT_RANGED class.

CRF The CRAFTING class.

PER The PERFORMANCE class.

POS The POSTURE class.

RSC The RESOURCE class.

SHIP The SHIP class.

Display Groups

JEDI The JEDI display group.

CSR The CSR display group.

SHIP The SHIP display group.