Creature Knowledge (Skill Modifier)
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Skill Modifier - Creature Knowledge
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DescriptionA player with a high creature knowledge will learn more about the creature when he examines it. |
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Skill Mod Details
Creature Knowledge – This increases the amount of information that you can learn about a creature using the /examine function. At Master Scout and Ranger, you can learn a large amount of information, including whether or not they’ll deathblow and what kinds of hide and meat you’ll receive from them when they’re harvested. A force sensitive character with only the +5 mod will be able to see aggressive/stalker nature on creatures.
===================== Creature Knowledge Modifier LEVEL +Mod/Total (represents +Mod for that box/Total Creature Knowledge) Creature Information gained NO SCOUT 0/0 Armor rating Vulnerabilities/resistances Combat Difficulty (star /consider rating) (Standard information available to all players when using /examine on a creature) NOVICE +5/5 aggressive - yes/no stalker - yes/no HUNTING 1 +5/10 tamable: yes/no HUNTING 2 +10/20 Hide Type Meat Type HUNTING 3 +10/30 Deathblows: yes/no HUNTING 4 +10/40 Ferocity: (number level) MASTER SCOUT +10/50 difficulty level: (number) NOVICE RANGER +5/55 No new information gained TRACKING 1 +5/60 No new information gained TRACKING 2 +10/70 Special Attack 1 -- type TRACKING 3 +10/80 Special Attack 2 -- type TRACKING 4 +10/90 Base To-Hit: (number) MASTER RANGER +10/100 Damage: (number) Force Sensitive + MR +5/105 No new information gained Interesting note: The +5 FS creature knowledge mod only seems to be useful to someone with no scout skills, or with only the novice box – which would give that player “aggressive/stalker” and “tamable” info respectively. Otherwise, +5 doesn’t seem to boost you to the next level of creature knowledge.
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