Underworld I (Ability)

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Ability - Underworld I

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Description

A Smuggler deals with aliens every day, negotiating the finer points of a contract legal and otherwise. This requires both good negotiation skills and the ability to understand the languages of the parties involved. This skill grants the ability to understand most languages spoken in the galaxy. It also reduces the cost of all faction perks by 10% for the smuggler.

Command: /command
CommandQueue Entry: CommandQueue Link Goes Here

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Smuggler This document is related to the Smuggler Profession.

Ability Breakdown & Details

Underworld I allows for the smuggler to learn all the languages in the game as well as offering a chance to bypass faction and contraband scans.


What good is Underworld's comp languages skill?


Underworld I grants the ability for Smugglers to understand all languages even if not previously trained through the Language Comprehension skill modifer. In the games current state most folks know all languages by the time they earn their first skill block. However the Smuggler does get the ability to understand Lekku, the Twi'lek "head tail" languages. Which no non-Twi'lek normally can.





Avoid Scans (Smuggling)


Thunderheart- Novice Smugglers with “underworld” abilities will have a 15% chance to evade contraband searches plus an additional 15% for each skill box and Master Smugglers add another 20% for a total of 95%. Players in both the wilderness and cantinas may avoid shakedown searches if grouped with smugglers for the same bonuses. In order to receive the smuggler bonus from being grouped with the player the smuggler must be within range (35m).


What is 'Contraband'?

Contraband is: Rebel Faction Equipment, Spice, Sliced weapons and armor. Player items are not confiscated. “Crackdowns” occur in the wilderness, “Shakedowns” look for covert rebels and occur in Planetary Cantinas (not player Cantinas)

Can I Evade Faction scans?

Yes, you receive the same protection from Faction scans as you do for contraband scans (dependent on your character's ability).

What are 'Faction scans'?


Ever since the GCW meta game was introduced faction players are now always in one of three states, Special Forces (PvP enabled), Combatant (PvE enabled), or On Leave (to all intents and purposes neutral). Players that are On Leave can be scanned by NPC forces of opposing factions and if discovered will have their status changed to that of Combatant and attacked.

Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

ID Path Filename Trigger Message Prompt
ID Value /path/goes/here/ filename.stf internal_command_string System Message Text Prompt Number

SUI Prompt

ID Path Filename Trigger Window Title Window Description SUI Button Label Window Contents
1 /path/goes/here filename.stf Internal SUI label SUI Window Title SUI Window Description SUI Button Label SUI Window Contents

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other Player's Message

ID Value

/path/goes/here/

filename.stf

internal_command_string

System Message Text

test

test3

Fly Text

ID Path Filename Trigger Message
ID Value /path/goes/here/ filename.stf internal_command_string System Message Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Source1 Source1
Source2 Source2

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0