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Structures have three important attributes in common between them. These are Maintenance, Condition, and Repair costs.
Condition loss represents a point value that is subtracted from the structure object's total HP count during a cycle period. Cycle periods vary in duration from 30 minutes up to a week. Whenever a structure's condition reaches zero condition, it will then be destroyed and removed from the world. Repair costs are inccured when a structure has no maintenance and its cycle period comes up. Each object has a set amount of repair cost per cycle. Repair costs add cummuitively, and factor into the total maintenance cost when the owner goes to pay it off. The structure will be repaired to full condition once the repair cost has been fufilled.
The break down for all structures are as follows:
Structure
|
Redeed Cost
|
Hourly Maintenance
|
Decay Rate per 30 min
|
Condition
|
Nameable
|
Power Costs
|
Placement Cost
|
Weekly maintenance
|
Repair Costs per condition
|
Player House, Small
|
800
|
16
|
3
|
4320
|
Yes
|
|
|
|
4
|
Player House, Medium
|
1700
|
34
|
4
|
5760
|
Yes
|
|
|
|
12
|
Player House, Large
|
2500
|
50
|
5
|
7200
|
Yes
|
|
|
|
21
|
Factory
|
2500
|
50
|
6
|
1000
|
|
50
|
|
|
50
|
Power Generator
|
3000
|
60
|
6
|
1000
|
|
|
|
|
60
|
Personnal Harvester
|
1500
|
30
|
6
|
1000
|
|
25
|
|
|
30
|
Medium Harvester
|
3000
|
60
|
6
|
1000
|
|
50
|
|
|
60
|
Heavy Harvester
|
4500
|
90
|
6
|
1000
|
|
75
|
|
|
90
|
Guild Hall
|
5000
|
100
|
5
|
7200
|
Yes
|
|
|
|
41
|
Covert Detector
|
1500
|
30
|
6
|
10000
|
|
|
|
|
10???
|
Turret Block, Large
|
3000
|
60
|
6
|
300000
|
|
|
|
|
60???
|
Turret Block, Medium
|
2000
|
40
|
6
|
200000
|
|
|
|
|
40???
|
Turret Block, Small
|
1000
|
20
|
6
|
75000
|
|
|
|
|
20???
|
Turret Dish, Small
|
1000
|
20
|
6
|
75000
|
|
|
|
|
20???
|
Turret Dish, Large
|
3000
|
60
|
6
|
300000
|
|
|
|
|
60???
|
Turret Tower, Large
|
3000
|
60
|
6
|
300000
|
|
|
|
|
60???
|
Turret Tower, Medium
|
2000
|
40
|
6
|
200000
|
|
|
|
|
40???
|
Turret Tower, Small
|
1000
|
20
|
6
|
75000
|
|
|
|
|
20???
|
S.F Forward Headquarters
|
5000
|
100
|
200
|
100000
|
Yes
|
|
|
|
82???
|
S.F Field Hospital
|
10000
|
200
|
200
|
100000
|
Yes
|
|
|
|
164???
|
S.F Tactical Center
|
15000
|
300
|
200
|
100000
|
Yes
|
|
|
|
328???
|
S.F Detachment Headquarters
|
20000
|
400
|
200
|
100000
|
Yes
|
|
|
|
656???
|
S.F Strategic Base
|
25000
|
500
|
200
|
100000
|
Yes
|
|
|
|
1312???
|
Merchant Tent
|
600
|
16
|
3
|
4320
|
Yes
|
|
|
|
4
|
City Hall
|
Cant redeed
|
0
|
250
|
1000
|
Yes
|
|
|
City Rank Rate
|
4???
|
Bank
|
0
|
0
|
250
|
1000
|
Yes
|
|
|
1500
|
4???
|
Cantina
|
2500
|
50
|
5
|
7200
|
Yes
|
|
|
|
4???
|
Cloning Facility
|
0
|
0
|
250
|
1000
|
Yes
|
|
|
20000
|
4???
|
Hospital
|
2500
|
50
|
5
|
7200
|
Yes
|
|
|
|
4???
|
Theater
|
2500
|
50
|
5
|
7200
|
Yes
|
|
|
|
4???
|
Shuttleport
|
0
|
0
|
250
|
1000
|
Yes
|
|
|
25000
|
4???
|
Large Garden
|
0
|
0
|
250
|
1000
|
Yes
|
|
|
30000
|
4???
|
Medium Garden
|
0
|
0
|
250
|
1000
|
Yes
|
|
|
20000
|
4???
|
Small Garden
|
0
|
0
|
250
|
1000
|
Yes
|
|
|
10000
|
4???
|
Garage
|
0
|
0
|
250
|
1000
|
|
|
|
20000
|
4???
|
Mission Terminal
|
Picked Up
|
|
Destroyed if no credits
|
|
|
|
1000
|
1500
|
|
Fountain
|
Picked Up
|
|
Destroyed if no credits
|
|
|
|
1000
|
1500
|
|
Trainer
|
Picked Up
|
|
Destroyed if no credits
|
|
|
|
1000
|
1500
|
|
Streetlamp
|
Picked Up
|
|
Destroyed if no credits
|
|
|
|
1000
|
1500
|
|
Statue
|
Picked Up
|
|
Destroyed if no credits
|
|
|
|
1000
|
1500
|
|
|