FFFFFFFF
From SWGANH Wiki
Packet Structure
Each Page should have a STRUCT section, which gives the variable type and a variable name if known. ==Variable Types ==
| BYTE | uint8, 1 byte, mostly used for flags or small integer IDs |
| SHORT | uint16, 2 bytes. Used for various data. |
| INT | uint32, 4 bytes. Used for various data. |
| FLOAT | uint32, 4 bytes. Floating point value. Used for various data. |
| LONG | uint64, 8 bytes. Used mostly for object IDs. |
| A_STRING | Ascii String, 2 byte Size, 1 byte characters. |
| U_STRING | Unicode String, 4 byte Size, 2 byte characters. |
| C_STRING | Customization String, 2 byte Size, see Customization String Format Below. |
| B_STRING | Byte String, 4 bytes Size, 1 byte characters. Used only for session key. |
| { } | LIST component, this is a sub section repeated as a list of data. Indent Variable types with 1 space. |
Unknown Variable Names: Use ?? or Unknown for the name to display that there is no clue as to what the data does.
Uncertin Variables: Use a single question mark ? in the name to display uncertainty in the variables understanding.
Additional Guidelines
In Addition, each page should contain a section for Variable Descriptions should be made. This should include a brief, or detailed description as needed to document what the variable does and how it can be used. Also the Opperand_Count and Opcode should be listed with it.
Finally an Additional Info section should be provided to give more info in the case it is needed for that packet.
= STRUCT =
{{{
SHORT: VarName
SHORT: 16bitVariable
INT: 32bitVariable
INT: LookAList
{
LONG: 64bitVariable
BYTE: 8bitVariable
BYTE: ??
}
A_STRING: AsciiString
U_STRING: UnicodeString
C_STRING: CustomizationString
}}}
----
= Variable Description =
{{{
OpperandCount = 9
Opcode = FFFFFFFF
AsciiString:
This variable is a string for the name.
64bitVariable:
This variable is an ID for that guy.
8bitVariable:
This byte is a flag for stuff.
}}}
----
= Notes =
{{{
Anything Additional Goes here.
}}}