ClientMfdStatusUpdateMessage

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Server Packet - ClientMfdStatusUpdateMessage (2D2D6EE1)

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Struct


SHORT Operand_Count
INT Opcode
A_STRING Planet
LONG Object ID
FLOAT X
FLOAT Y
FLOAT Z

Variable Descriptions


Opperand_Count = 6

Opcode = 2D2D6EE1

this packet is used to give infos about a player object that is not in the same zone. for instance its used to update the planet name for the "out-of-range" members of a group.

(+1024 for Tmr and his binary mind)


  • Planet:
Planet ascii from planet_n.stf
  • Object ID:
Player object id.

Tags


S→C This packet originates on the server.

100% This packet has been completely reversed.

Sample Packet

Insert Sample Packet Here...