Dancer (Game Mechanics)

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Game Documentation - Dancer Mechanics

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Mechanics This document is about game mechanics.

Dancer This document is related to the Dancer Profession.

Basics

When I was doing entertainer I had strung along all of the flourishes one after another with a ten sec delay in between and then had removed those that did not seem pleasing to the eye and also changed sequences (instead of numerical order). Does the same thing apply? In other words is it still subjective?

Yes. The base dance controls the XP gain, any flourish in the base dance pays out the same. You have a chance at XP every 10 secs.

If I max out dancing exp., and do not flourish any more but turn on /bandflourish will I still get exp if no one is doing the /bandflourish, how does it work?

Yes. EH is granted anytime someone is watching/listening to anyone in your group and needs healed or someone in your group is doing a targeted buff. You don't have to flourish. You could just stand there doing a base dance and it would still come in the same. It just looks nicer if you are flourishing or someone else is bandfloing you. Sometimes EH XP seems to get "hung" and if that happens, doing a flourish will "kick it in" usually.

In the leveler's guide Panthu mentions Master dancers doing lower level dances (while talking about /bandflourish). At higher levels of dancer, does it work like a musician in that one can not participate if people are doing higher level dances? I am a bit confused about that statement as I do not know have much personal knowledge of the profession at this point.

No, it's not like joining a Musician's song. Everybody in the group can be doing a different base dance, it just doesn't look as nice. Once you max out on Dance XP, you can start doing any dance you like for the same EH XP gain. You can do this at anytime, but it will slow down your Dance XP gain if you aren't always performing your highest base dance.



Effects Droid


Effects Module

Usable by a novice musician or novice dancer, these modules provide visual displays for an entertainer. You can place up to 10 different effects in a row, with a timer of 3 - 60 seconds between each effect. The following is a list of all 6 modules and a basic description of what they do.

Avian - white birds fly away from the droid

Foam - sort of like a cloud effect around the ground spreading about 4-5m

Electric Fog - a slow burst of sparkles surrounds the droid

Confetti - wads of confetti are thrown into the air and sprinkle everywhere

Mind bloom - a really nice looking slow moving plasma effect in the air around the droid

Dancing Jawa - Laser show with images of a dancing jawa floating in the air

The Effects module creates a radial menu with the Effects On/Off Toggle for a Novice Dancer of Musician. The Effects On/Off Toggle has a sub menu called Configure that allows you to program 10 slots. Each slot can be filled with one of the Effects Modules installed and allows you to set a delay time for each effect.



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Skill Modifiers

Battle Fatigue Healing (Dancing)
Dance Knowledge
Dancing Mind Enhancement
Wound Healing (Dancing)

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Ability List

Command CRC Ability Details %


BreakDance (Dance) (Ability)


BreakDance2 (Dance) (Ability)


colorlights B008CBFA Colored Lights (Ability)
dazzle 9C7713A5 Dazzle (Ability)
distract 2434AC3A Distract (Ability)
Exotic (Dance) (Ability)


Exotic2 (Dance) (Ability)
Exotic3 (Dance) (Ability)
Exotic4 (Dance) (Ability)
Lyrical (Dance) (Ability)
Lyrical2 (Dance) (Ability)
Place Cantina (Ability)


Place Theater (Ability)
Poplock (Dance) (Ability)
Poplock2 (Dance) (Ability)
Popular (Dance) (Ability)
Popular2 (Dance) (Ability)
registerwithlocation BC150016 Register Location with Planetary Map (Ability)
setperformancebufftarget E78EAFDD SetPerformanceBuffTarget (Ability)
spotlight ED4AA746 Spot Light (Ability)


smokebomb D536B419 Smoke Bomb (Ability)



Theatrical (Dance) (Ability)


Theatrical2 (Dance) (Ability)


Tumble (Dance) (Ability)


Tumble2 (Dance) (Ability)