Struct
SHORT
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Operand_Count
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INT
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Opcode
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A_STRING
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Player_Race_IFF
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U_STRING
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RandomName
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A_STRING
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STFFile
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INT
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??
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A_STRING
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Approval_String
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Variable Descriptions
Opperand_Count = 4
Opcode = E85FB868
- This string is the TRE game directory location of the race object of type Player.
"object/creature/player/*.iff"
Note: Not to be confused with creature objects, or any other object types.
- Unicode string of the generated Name. Space seperates First Name and Surname
- The name of the .STR file used to store the string to display. For this packet use "ui"
- Always used 0. Data is not used by Client in ASM.
- Is between most of the STFFile variables.
- "name_approved" Allows you to use the name.
Note: must be "name_approved" for generated name to take.
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Tags
S→C
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This packet originates on the server.
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100%
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This packet has been completely reversed.
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Sample Code
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Sample Packet
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