Group Mechanics 12 (Source)

From SWGANH Wiki
Revision as of 07:18, 17 February 2008 by Ready (Talk | contribs)

Jump to: navigation, search
<TBODY> </TBODY>

<IMG

src="http://starwarsgalaxies.station.sony.com/images/features/headers/u

pdate_history.jpg" hspace="5" border=0 align=middle>

Star

Wars Galaxies

Publish Archive

2005


January 13, 2005
Publish 12

Avatar

&#149;  Improved avatar sitting in chair and after 5 minutes sliding forward and being left floating in the air

Bazaar/Vendor

&#149;  Fixed problem with item getting deleted after retrieving item from vendor

Client Stability

&#149;  Chat saving

protocols have been optimized on the client. (For those that are

curious, we throttled excessive disk io in the UI saving code and

limited the amount of back scroll text that is saved to the uis. This

should help out with client lag and make larger uis files considerably

smaller.)

&#149;  Fixed a Crash To Desktop when using the /ttell command without having an active target.

&#149; 

Fixed a Crash-to-Desktop when using the "Disconnect" button

in-game.

Crafting

&#149; 

Berserker Rifle Stabilization components now drop with serial numbers.

&#149;  Existing Berserker Rifle Stabilization components should now have serial numbers as well.

&#149;  Hide and Organic symbols have been changed.

Events

&#149;  Wookiee Life Day has been disabled for US and European servers

GCW

&#149;  Faction backpacks are no longer auto-unequipped

Inventory

&#149;  Added checkboxes to force sorting the

player's datapad and inventory contents. When run the first time, these

values should default to "on". The toggles are located under

the options/interface UI. Turning them off will give the behavior that

occurred before the auto-sorting feature was introduced.

&#149;  Fixed problem with items looted from a corpse disappearing after crossing server boundary

&#149;  Fixed

a problem with items disappearing after picking items up from a house

and crossing server boundary

&#149;  Faction backpacks

should no longer disappear when traveling or logging out. Faction

backpacks will no longer be auto-unequipped. Note: other faction items

may auto-unequip and can sometimes overload your inventory. If this

happens, you will not be able to move. You will need to move items out

of your inventory into an equipped backpack, bank, house, get help from

a friend, etc., or delete items as needed until the inventory count is

within limits.

Loot

&#149; 

"Recyclers" have been added to the game. There are 5 types of

recyclers: Flora, Creature, Metal, Chemical and Ore.

Space Missions

&#149;  Star Destroyer now drops 10-20k credits in deep space

&#149;  Rebel space station now drops 10-20k credits in deep space

&#149;  The

prison ship in the rebel tier 4 recovery duty "Rescue prisoners

from the Empire" will no longer exit the Dathomir region early.

Space UI

&#149;  Added light gray

directional indicators that display a gunner's target to the pilot of a

ship with turrets. In a multi-passenger ship when a player mans a

turret, when the gunner cycles through targets, the pilot should see a

light gray arrow that indicates the direction of the gunner's target.

Please note that this should only appear when the target is off screen

(similar to the standard target arrow) and that if the gunner and the

pilot have the same thing targeted, then the target will only be

indicated by the player's blue arrow.

Tutorial / New User Experience

&#149;  The tutorial voice over will play once again.



January 25th, 2005
Publish 12.1

On

behalf of the entire Dev team we would like to extend a big thank you

to everyone that helped out on Test Center this weekend and to our Test

Center community for being patient with the frogs and visiting guests.

Along with the following features and bug fixes players that

have not updated to DirectX 9.0c are required to please do so with this

publish.

Artisan

&#149;  Crafting

an All Purpose Ship Repair Kit will now use artisan experimentation

instead of shipwright experimentation.

Combat

&#149;  Fixed a problem where warcry would stack multiple times.

Crafting

&#149;  Allowed survey/sampling while on mounts

Dancers / Musicians

&#149;  We now allow a dancer/musician buff simultaneously

Entertainer

&#149;  Entertainer mission payouts have been substantially increased.

GCW

&#149;  Imperial crackdown presence has had their firepower DRAMATICALLY increased

&#149;  Fixed faction base vulnerability bug

Jedi

&#149;  Force Meditate now clears on all server transitions and login

Loot

&#149;  Exceptional quality weapons will no longer drop with unlimited DOT charges.

Missions

&#149;  The prison ship in the rebel tier 4 recovery duty "Rescue prisoners from the Empire" will no longer exit the Dathomir region early.

&#149;  Fixed a bug that prevented

space missions from failing if you left the mission zone prematurely.

New Players

&#149;  Newly created

players who start in Kaadara, Naboo will no longer float 200m above the

ground for 20 seconds

Player Structures

&#149;  All maintenance fees will automatically attempt to deduct from Bank accounts after the maintenance pool has been depleted. Once a structure reaches 0 hitpoints, it will flag itself as condemned instead of deleting itself. Condemned houses are not enterable, and all other structures are not usable. To uncondemn a house, simply enter it with enough money in the bank to pay the repair cost. To uncondemn all other structures, use them with enough money in the bank to pay the costs.

Politician

&#149; 

Politician skill boxes will no longer require skill points to train.

Quests

&#149;  Players will only be allowed 350 quests in their quests list.

Saitek Gaming Keyboard / Joystick

&#149;  Fixed an issue with Saitek gaming keyboard

&#149;  Fix for Saitek X52 flight control system

Server Stability

&#149;  Fixed some issues that were causing server crashes

&#149;  Fixed a major crash to desktop that involved lightsaber use

&#149;  Improved client stability

Ships

&#149;  Complete revamp of

interior ship alarms. They should turn off now. You must redeed

existing ships to completely correct the issue

&#149;  The target status window updates properly for gunners.

&#149; 

Weapon capacitor overcharge should charge the space ship weapons beyond

100% and increase charge rate

&#149;  Fixed engine slow-down in first-person camera mode.

Space

&#149;  Star Destroyer now grants experience equivalent to Rebel Spacestation in Deep Space

Space UI

&#149;  In the ship component view ('v') the following corrections where changed

&#149;  Capacitors where not reflecting the correct state data in the components UI.

&#149;  The shield recharge rate has now been corrected

&#149;  Max capacitor value now changes to reflect the new max value.

&#149;  Grey targeting arrow for POB ships will now fade in and out instead of disappearing.

Spawns / POI

&#149;  Krayt Dragon Population boom!

&#149;  Decreased spawn times for some POI's

&#149;  Decreased spawn times for Dathomir Spider Cave

&#149;  Spawn System Refinements

Species

&#149;  Mon Calamari now able to spend faction points to buy items from Imperial recruiter.

Travel

&#149;  Added X31 (not a typo) landspeeder to all

newbie starting equipment. This new speeder looks identical to the X34

but goes 10% slower.

&#149;  Decreased starport wait time to 60 seconds

&#149;  Fixed an issue where spawns were not being generated when in a speeder

UI

&#149;  Reticle optimization

&#149;  Tweaked space controls backend

&#149;  Fixed display of faction rank for character with no rank affiliation

Vendors

&#149;  Fixed an issue with vendors where you had less then the maximum amount but you couldn't place a vendor

&#149;  Player and vendor must be in the same building for the player to be allowed to initialize the vendor.


January 27, 2005
Live Publish


Version 0.110667


Draft Schematics

&#149;  Fixed draft schematic icons & information.

&#149;  You should see

the ingredients required to create objects instead of the information

about the object, schematics should no longer appear with red/degraded

backgrounds, and icons will appear in detailed view.

Japanese Client

&#149;  Fixed a crash

when the chat box was clicked on using the Japanese Version of the game

Rubberbanding

&#149;  We are

aware of the issue with rubberbanding and are devoting serious

development resources to it.


January 28th, 2005
Live Publish


Version 110788

This publish is a server side publish which means you will not see the

version number change on your client. Please do not be concerned about

this.

Dancer

&#149;  Fixed an issue with the Dancer Mind buff not working properly



January 31, 2005

Live Publish
Version 0.111099

Server Stability

&#149;  Improved server stability


February 1, 2005
Version 0.111212

Server Stability

&#149;  Fixed a problem players were experiencing with a rubberbanding affect.

February 10, 2005
Publish 13.0

Inventory

&#149;  Inventory has been increased to now hold 80 items

Structures

&#149;  All Housing item

limits have been changed. This will mean that small houses can now

store 100 items for a Naboo small house, and 200 for the the other

small and medium houses. Large houses and Guild Halls can now store 400

items each instead of being limited to 250 items each

&#149;  Large houses should now take up 5 lots instead of 6. In order to get the lot limits redeemed please put maintenance into the house and it will credit you the remaining lots.

&#149;  Guild halls should now take up 5 lots instead of 7. In order to get the lot limits redeemed please put maintenance into the house and it will credit you the remaining lots.

&#149;  Fix problem where a factory will stop producing items for no apparent reason, even though the factory has sufficient maintenance, power, ingredients, and the output hopper is not full.

&#149;  Fixed a problem that can cause items dropped into

a structure to disappear after you leave the structure and re-enter the

structure later.

&#149;  Fixed when you are too far from a

structure to /name, /paymaint you get a message "You are too far

from the terminal to purchase a ticket."

&#149; 

Factory owners are now notified with an appropriate message via system

message and mail when the factory stops making items because the output

hopper is full.

Profession Smuggler

&#149;  Smugglers no longer have an artificial faction point cap when buying faction points. The cap is their actual point cap. Signing up with the faction will make a larger bribery option available, and rising in ranks will increase the cap as per normal factional progression.

Profession Combat Medic, Doctors and Medics

&#149;  The total amount of time delay

between Medic wound healing has been reduced to a third of the original

delay.

Profession Entertainer / Dancer / Musician

&#149;  The minimum time required to watch an

Entertainer before having a mind buff applied has been reduced from 2

minutes to 1 minute.

&#149;  Increased Entertainer/Dancer/Musician wound healing

&#149;  It now takes half as long to apply an Entertainer mind buff.

&#149;  It now takes a quarter of the time it used to take to heal Mind/Focus/Willpower wounds.

All Professions

&#149;  Removed all apprentice XP requirements from all professions

&#149;  Decreased Incapacitation Time by 50%

UI

&#149;  The radial menu

options to invite someone to your group has been increased from 32m to

a max distance of 90 meters.

&#149;  An option to display

faction rank has been added to the Community - Character UI page. When

enabled, the faction rank will be displayed above your character (just

below the character name).

&#149;  An option was added to turn off game object arrows on the radar

&#149;  An option

was added to turn off friendly NPCs from the radar to make the radar

cleaner and allow you to more easily see your Avatar.

&#149;  All skills with three line names now appear correctly in skills window

&#149;  Radial Menus on installations

(factories and harvesters) will be accessible up to approximately 20m

from the outer edge of the installation.

&#149; 

Sneak Peak: We have developed two new interfaces that

we think are easier to use. New Star Wars Galaxies TEST and New MMORPG

(EQ2 syle) TEST operate without using the Alt key. We have a sneak peak

of these interfaces that are still under construction in this release.

Remember these are marked TEST because they are still being refined and

subject to change.

Spawn

&#149;  Increased spawn for krayt dragons again

&#149;  We have

added some new static spawns to Tatooine, Talus and Rori. Static means

the spawn is not spawned by players or missions and the spawn area will

respawn on it's own. Get that hunting gear on and head out to find the

new groups of NPCs that roam the galaxies.

Profession Artisan

&#149;  Fixed the over brightening of the surveying effect

Space

&#149; 

The yacht, the yt1300, the Decimator, and the Nova Courier should no

longer take up a lot space. Added 20 new space missions in the Dathomir

and Rori space zones.

&#149;  Dathomir Station

&#149;  New destroy and escort missions for Imperial pilots

&#149;  New destroy and escort missions for Privateer pilots

&#149;  New story-driven missions for Imperial pilots

&#149;  New story-driven missions for Privateer pilots

&#149;  Rori Station

&#149;  New destroy and escort missions for Imperial pilots

&#149;  New destroy and escort missions for RSF pilots

&#149;  New story-driven missions for Rebel pilots

Combat

&#149;  Wounded players can no longer migrate

stats that would result in a sum total of 0 or less due to wounds

causing permanent incapacitation

Server Stability

&#149;  Improved client stability

&#149;  Fixed a problem players were experiencing with a rubberbanding effect.

&#149;  Streamlined the terrain system to improve client performance

Chat

&#149;  Added a "CNTRL + R" command for replying to "/tells". Reply currently has the issue of replying to the last person that sent you a message. So, if you /reply to someone and you receive a message in the middle of the response, your private message is sent to another player. This is now fixed by changing CNTRL+R to send a "tell" the player who sent you the last message at the time you hit CNTRL+R.

Japanese Localizations

&#149;  /log will now save Japanese chat correctly

&#149;  Chat messages can be in Japanese in macros!

&#149;  IME candidate window now appears relative to the text being typed

Veteran Rewards

Veteran Rewards allow us to offer players rewards in recognition of their investment in Star Wars Galaxies. The intent of the Veteran Rewards program is to show our appreciation to players who have been a part of the Star Wars Galaxies community over time by offering them a selection of exclusive rewards. <a href="http://starwarsgalaxies.station.sony.com/en_US/players/content.vm ?page=Veteran%20Rewards">Click here </a> to read all about the Vet Rewards Program!

To get the 360 day reward, you need to collect the 90 and 180 rewards first.

<img src="http://starwarsgalaxies.station.sony.com/images/devs/miniature_rep licas_zoomedou.jpg">

 

<a

href="http://starwarsgalaxies.station.sony.com/en_US/players/content.vm

?page=Veteran%20Rewards">We are proud to announce our Veteran Rewards

program! </a>



February 11, 2005


Version 0.112612 (HotFix Update)

Veteran

Rewards <p>

  • The Anti Decay Kit will now properly allow you

    to place a lightsaber inside in order to apply anti decay to that

    lightsaber. Putting a lightsaber inside the Anti Decay Kit will cause

    the Anti Decay Kit to temporarily become a notrade/nodrop until the

    lightsaber is taken out. The lightsaber and all crystals inside will no

    longer decay once an Anti Decay Kit is used on the lightsaber.

Japanese Localization

  • Updated text for the Japanese language

February 15, 2005
Version 0.113060 (Hotfix Publish)

Force Sensitive

  • The Phase 4 version of Captain Sarguillo in the Village

    of Aurilia will now grant his second quest to players who had already

    worked for him in a previous instance of Phase 4.

Server Fixes

  • Improved Server Stability
  • Fixes for Crashing to desktop

Publish 13.1
February 24, 2005

In this publish we bring you

major changes to Star Wars Galaxies.  These changes are listed

below:

Galactic Civil War (GCW) and Temporary Enemy Flags (TEF)

The Galactic Civil War (GCW) will be

heating up as players fight for control of the planets. The system is

broken into two major components. The introduction of an improved

flagging system for factionally aligned players (redesign of "Temporary

Enemy Flags" - TEFs: they no longer make players vulnerable to PVP

without declaring faction) and the introduction of a GCW tracking

system that allows players to battle over planets and win control of

cities for their faction.

Group Friendly Looting

Group Looting in Star Wars is a variety of methods for

how players in Star Wars Galaxies can distribute loot.  

These systems will allow the group leader to determine what type of

looting system his group will use.

Player Event Perks

Every week there are a many player-run events held

across the galaxy. These events can be anything from PvP tourneys and

role-playing events to murder mysteries or dance parties. To help

players more easily run these events, the Event Team has been working

on some special tools and perks. 

Force Sensitive

  • The Phase 4 version of Captain Sarguillo in the

    Village of Aurilia will now grant his second quest to players who had

    already worked for him in a previous instance of Phase 4

Server Fixes

  • Improved Server Stability
  • Fixes for crashing to desktop
  • Optimizations to water code to improve client performance.  Water detail control currently does nothing.

Veteran Rewards

  • If you have triggered more than one veteran

    reward at the same time, the announcement will remind you that you need

    to claim the first reward before the second will be offered. 

  • The command /claimVeteranReward will now bring up the choices for the new veteran rewards, in addition to the Sorosuub. This will also fix an issue where players choose the option to be reminded in a week for rewards and they change their mind but have to wait out the week, now players can type /claimVeteranReward to reinitiate the process.
  • Anti Decay Kits will now reset the item it is being used on to maximum hitpoints.  Items that have already had Anti Decay applied will also be reset to maximum hitpoints.

Combat

  • Fixed a bug where a dead or incapacitated person could shutdown a factional base before it blew up.
  • Removed insta-deathblows
  • Made incapacitation work if you are feigning death

Space

  • Changed escort ship on Rori rebel story mission so that it highlights as an ally
  • Fixed plasma conduit repair bug

UI

  • New mouse button behavior in modeless test interfaces:
    • Single left-click selects object when the button is released
    • Double left-click now selects object and causes default action
    • Single right-click selects object and brings up the context menu when the button is released
    • Pressing a mouse button down in the scene to move the camera no longer deselects the object; however, by default, clicking quickly in the scene will deselect the current target.
  • Using commands targeted by name now works for targets on vehicles and mounts. 
  • The UI hud effectors will no longer override opacity. UI elements will appear at 100% opacity instead of 80%.
  • Fixed a issue players were experiencing when they didn't have a target and typed an action
  • Ground radar optimizations/fixes
  • "turn strafes" switch now works properly on "New MMORPG (EQ2 style)" keymap
  • Hovering over a blip on the radar will display tooltip info about the blip.
  • Removed extra popup windows when clicking on friendly players

Musician / Entertainer / Dancer

  • Fixed /stopwatch/stoplisten canceling buffs out
  • Entertainer mind wound healing has been toned down.  There is still a twice as much gain in experience for healing mind wounds than there was prior to Publish 13.0.

Harvesting / Resources

  • There will no longer be a penalty to harvesting while in a group.  Instead, there will now be a 20% harvesting bonus if you are in a group and at least one group member is within 64m of you when you harvest.  If there is a Ranger present in your group and is within 64m of you, the group harvesting bonus will be 30% for you when you harvest.  If there is a Master Ranger present in your group and is within 64m of you, the group harvesting bonus will be 40%.
  • Creatures will now yield more milk after being successfully milked.
  • Its been a bountiful season.  The success chances of getting mollusks and crustaceans while shellfish harvesting has been increased. Expect to see higher yields from your shellfish harvesting!
  • Searching a creature lair will have a higher chance of finding eggs as well as a lower chance of finding nothing or finding a jar of bugs.  You might also want to try searching the lair again; there might be a chance you missed something!
  • Increased the amount of resources spawned, so that rare resources will be slightly more common.

Structures

  • Fixed the lack of an "hour" suffix in the residency renewal statement
  • Fixed housing maintenance so it now works properly
  • Fixed an issue where if you drop a bag in a house, leave the house, and come back later, and open the bag, you don't see the contents of the bag until you pick it up. 

New Players

  • A single-waypoint mode is active for new players. 
    • This mode is selectable via the waypoint tab in the datapad.
  • Single waypoint mode keeps only one player waypoint active.

Spawn

  • Fixed problem with mission lairs disappearing

Chat

  • Numpad keys turned off for non-modal chat, except for NumLock and Enter
    • If a non-numpad key is mapped to a function it will still go to chat for non-modal
    • Modal chat will turn off functionality while chatting
  • CTRL+R reply functionality works across game servers.

Inventory

  • Fixed inventory flicker when you add or remove objects from the inventory.

Misc

  • Fixed problem that can cause the stomach not to empty.
  • Reduce the stomach empty time for a full stomach to 30 minutes.

Hotfix Publish
Version 0.114556

Profession Ranger

  • The Master Ranger

    skill box will now grant a significantly higher skill mod to creature

    harvesting

GCW

  • Upon cloning all players will be set to on-leave status

Hotfix Publish
Version 0.114729

GCW

  • Recruiters will be placed in all the stronghold cities
  • The planetary map should display cities with "show all cities" default box checked.
  • Removed /declare command

Combat

  • When a player is marked AFK they are now unable to initiate an attack.

Droids/ Pets

  • Fixed an issue where droids and pets could not be called from the hotbar.

Hotfix Publish
Version 0.114815

Crafting

  • There are no longer critical

    fails on crafting (which would previously destroy componets involved)

GCW

  • Fixed an issue where

    players could /peace to get out of combat mode with a turret and stop

    taking  damage

Krayt Spawn

  • Giant Canyon and Krayt Ancient Dragons will be the only Krayt's that drop pearls. We are monitoring the drop rate from these two types of Krayt and we will be tuning it as we see fit

Server Stability Fixes


Hotfix Publish
Version 0.115085

Structures

  • You can no longer use /transferStructure to transfer a factional base
  • Fixed an issue where players were receiving extra lot refunds from faction bases

Pets

  • Fixed an issue where pets could be added to a group continuously to form up a full group

Publish 14.0
March 9, 2005

In this publish we

bring to you tweaks and fixes for the GCW, some more UI loving and

a new story Arc! Read on for more details.

Quests

Today begins the first part of a new epic quest series

called "Secrets of the Syren"! Who is the pilot that everyone

is searching for? What was the dangerous cargo he was carrying that

both Imperials and Rebels want so desperately? Rebels should report

immediately to the Tyrena Cantina, Imperials to the Bestine Cantina and

Neutrals to the Theed Cantina!

GCW

&#149;  Increased the difficulty of higher level faction base spawns. (Now that the rebel and imperial faction bases spawned entity difficulty and numbers have recently been brought into balance with each other, the difficulty of the spawns at bases higher than the forward operating bases are being increased)

&#149;  PvE

(non SF) faction bases can no longer have control terminal menu options

for resetting their vulnerability timer (which shouldn't have been

there anyhow, since PvE bases are always supposed to be vulnerable),

nor can you shut them down to abort a self-destruct countdown, once

started (which better fits the non-PvP nature of these bases).

&#149;  Added hacked terminal and base destruction alarms to factional bases

&#149;  Added exterior reinforcement spawner to hacked factional bases

&#149;  Decreased point cost of faction turrets

&#149;  Decreased point cost of the factional forward operating bases

&#149;  Factional

base deeds should now indicate what faction they are for by their name.

&#149;  Increased GCW point value of factional bases for all bases higher than Forward Operating Base

&#149; 

Slightly increased cost of Tactical Center to bring it in line with the

increased toughness of its spawns

&#149;  Fixed an issue where Imperial guards were spawning and entering Moenian cantinas

&#149;  Fixed rank display in recruiter conversations

&#149;  News terminals will now always open the news headlines when you double click on them

&#149;  Fixed several bad faction base objective-terminal spawn locations and orientations

&#149;  Fixed terminals only working if you were special forces

&#149;  Added roving security personnel to hacked factional bases

&#149;  Fixed a bug where objects could block players from entering factional bases

&#149; 

Changed how GCW faction perk costs are changed based on GCW status.

There was a bug that caused items to get cheaper as you started to

lose. This was incorrect and backwards. If you are losing, items get

more expensive on that planet.

AI

&#149;  Fixed a bug where AI would warp when moving towards a destination (such as fleeing, etc.)

UI

&#149;  There are 4 new key bindings that are not mapped to any key-binding at this time.  When bound, they should filter out friends and enemies in a previous next manner 

&#149;  Player movement should now feel "snappier" (run, walk and turn rates have been accelerated)

&#149; 

Hovering over a blip on the radar will display tooltip information

about the blip.

&#149;  Fixed an issue where the buff window would reset when a player logged out or relogged.

&#149;  Planetmap should honor the show all cities flag.

&#149;  Fixed an issue where players could not run through streetlamps

&#149;  If the quest journal is open when a task or quest completes, it will now update correctly.

&#149;  Duplicate journal entries will only be displayed once. (e.g. Darn Droid listed a speak task 3 times before).

&#149;  Destroy, loot, and timer tasks will have a progress counter in the journal. (e.g.. "Killed: 2/10" will show in the journal description for a kill 10 worrts task).

&#149;  Tooltips on the radar will now display instantly
The waypoint window in the datapad window will no longer overlap the checkboxes in the detail view

&#149;  Radar opacity should ignore UI opacity setting

&#149;  Improved double click options:

&#149;  Double-clicking on NPCs will display the appropriate messages and perform the proper actions.

&#149;  Double-clicking an incapacitated player will death-blow them. 

&#149;  Double-clicking on your mount will mount or dismount you.

&#149;  Double-clicking on a

crafting station will start a crafting session with a compatible

crafting tool in your inventory

Loot

&#149;  Giant Canyon and Krayt Ancient Dragons should drop pearls at their normal drop rate

&#149;  Nightsisters should drop crystals at their normal drop rate

&#149;  Fixed a problem with all high-end loot drop rates

&#149; 

Fixed an issue that no longer allows dead players to loot factional

pets and dead players

Player Cities

&#149;  Fixed a problem where some Mayors cannot send ingame emails to citizens

Player Event Perks

&#149;  Changed faction perk gating to fix coverts not being able to wear armor

Vet Rewards

&#149;  Anti Decay Kits that were placed inside house containers such as a bookcase or armoire will now have a "Pickup" radial menu option.

Misc.

&#149;  Fixed an issue where players would

experience a crash to desktop in /alarmsnooze if no alarms were

previously set

&#149;  Japanese Localization Fixes

&#149;  Fixed some issues that would cause players to crash to desktop

If you are experiencing a bug in game please use the

/bug reporting feature and provide as much details as possible to help

us fix this problem.


Live - March 10, 2005


Publish 0.116070



GCW

&#149;  Player placed gardens should no longer register themselves on the planetary map

Loot

&#149;  Giant Canyon and Krayt Ancient Dragons should drop pearls at their normal drop rate

&#149;  Nightsisters should drop crystals at their normal drop rate


Live - March 15, 2005
Publish 0.116546

UI

&#149;  Based upon community feedback we have

tuned down the "snappy" movement. Please provide all feedback

on the snappy movement in the focus thread that will be started after

the publish is live.

&#149;  Changed default user interface keymap to "Star Wars Galaxies"

&#149; 

Fixed a bug where a player could loot a corpse when dead when using the

radial menu


March 16, 2005

Publish 0.116655

Server Stability Enhancements


Publish 14.1
March 24, 2005

Galaxy-wide Vendor Search is here!

Have you ever wanted to search for an item to buy

without having to travel across the entire planet randomly checking

vendors? Well now you can!  We have enhanced the functionality of

our bazaar terminals to include the ability to search all player

vendors for items you may be looking for. This new feature will greatly

improve how vendors are handled in the game. Read on for more

information.

Overview
The purpose of

vendor search function is to allow vendor owned items to be searched

from anywhere in the galaxy.  This will include the following

functions:

&#149;  Each vendor owner can decide whether to

allow his or her vendors to be searchable in the market.  There is

an option for vendor owners to turn on/off the search option on his or

her vendor.  The vendor owner will be able to find current search

option settings for each of his or her vendor(s)

&#149; 

When a vendor owner turns on the search option, a player should be able

to go to any bazaar and list all items owned by this vendor

&#149;  When a vendor owner turns off the search option, the vendor is no longer listed in the galaxy-wide network search. With this search option turned off, vendor owners have the ability to conduct private auctions. Players will need to physically go to the vendor and click "Use Vendor" to list items from this vendor.

Vendor Status
For all the existing vendors, the default option is set to no.  Players have to go to their vendors and enable this search option.  For all future vendors, this option is set to yes by default. For vendor owners to check if the search option is on or off do the following:

&#149;  Select the Vendor you wish to turn search on/off for

&#149;  From the radial menu choose "Vendor Control"
Once you have selected "Vendor Control" then choose "Status"

&#149;  A pop-up window will show if the search option is on or off

PA Hall Leadership Succession

Overview
In the

current live environment, a PA does not automatically handle the case

where a PA leader has retired from the game. This condition results in

leaderless PAs, often with active members who wish to continue to run

the guild. In order to resolve this system, we will implement an

automated PA succession system.
 
Allegiance


The existing "Allegiance" system interface will

be removed. Instead, guild leaders will be able to turn on voting at

any time. Every two weeks, the votes will be tallied and a new guild

leader selected. This is to allow guilds the option of a democratic

process. Not all guilds will want to enable this option. Guild leader

voting will default to off.

PA Hall Leadership

Succession
There are now two methods for PA Hall

Leadership Succession: direct leadership transfer and leader elections

as explained below.

Direct Transfer

Direct leadership transfer is executed by the current PA leader at the

PA management terminal. The leader would select the "Transfer PA

Leadership" option at the terminal. They are then prompted to

enter the name of the person who will receive leadership. This person

must be online and be standing near the terminal. The person who will

receive leadership must also have enough lots free to take ownership of

the PA hall. If they satisfy the requirements, the PA leadership and

the PA hall ownership will be transferred to them. If they do not

satisfy the requirements, the existing leader will receive a message as

to why the change could not be made. Trial accounts are not eligible

for leadership or PA hall ownership.

Elections


During the regular weekly PA maintenance, the system will

examine the last login time of the PA leader. If they have not logged

in for one month, the system will send an email warning to the PA

members. The warning will explain that the leader has not been active

and that a voting process for a new leader has been opened.

The

voting process will use the same interface as player city voting. Three

options will become available on the guild management terminal during

voting:

&#149;  Register / Unregister - Any full PA member

may run for election. They would select this option to add themselves

to the ballot. Only members on the ballot are eligible for election.

Any guild member in normal standing can register to run. Sponsored

applicants will not be eligible to run. 

&#149;  Cast

Vote - This option allows a member to select who they wish to vote for.

They may also choose to abstain. A member may change their vote at any

time 

&#149;  View Standings - allows the player to

look at who is currently registered and how many votes they have

received.

Exactly two weeks after the election is started, the

votes will be tallied. The individual with the most votes will become

leader of the PA.

In many cases, the owner of a PA hall and the

PA leader will be different characters. In order to prevent a PA from

losing a PA hall due to the absence of the hall owner, PA leaders now

have a limited ability to claim PA halls they do not own. A new guild

terminal option "Accept PA Hall" will appear (for guild

leader) if the hall owner has not logged in for 28 days. Once the guild

leader owns the hall, the structure may be transferred to another

player using the /transferStructure command.

Profession Dancer

&#149;  Added new dance (Tumble) to Dancing Knowledge I

&#149;  Added new dance (Tumble2) to Dancing Knowledge II

&#149;  Added new dance (Breakdance) to Dancing Knowledge III

&#149;  Added new dance (Breakdance2) to Dancing Knowledge IV

&#149;  Removed the

15sec delay between stopping one song or dance and starting a new song

or dance.

&#149;  Removed chance of making a mistake while dancing.

Profession Musician

&#149;  Added new song (Starwars4) to Novice Musician skill box.

&#149;  Added new song (Funk) to Music Knowledge II

&#149;  Removed the 15sec delay between stopping one song or dance and starting a new song or dance.

Profession - Image Designer

&#149;  Reduced Image Designer

skill point costs by 16 by reducing each skill box between Novice Image

Designer and Master Image Designer by one point.

&#149;  Removed Image Designer action timers for Body and Cosmetic changes

Quests

&#149;  Quests with timers now display the timer in the quest journal. 

&#149; 

Quest News, our quest reporters have been digging around and were able

to bring you the following quest news stories:

&#149; 

Story Arc: Secrets of the Syren, Chapter two;

More Than You Bargained For  

&#149; 

Breaking News: Information has been received regarding the missing

freighter pilot from Naboo. While this information has not been made

public, a Rebel Officer in Tyrena as well as an Imperial Officer in

Bestine and a private citizen in Theed have all been seen in talks with

the various parties involved in the search. This raises the question of

the seriousness of this situation. Parties involved in the initial

search for this pilot are encouraged to talk to their initial contact.

&#149;  Quest: Enough!

&#149;  From the journal of a holonews reporter: Looks like the fighting was rather rough in Corellia space today.  I had the opportunity to actually see some of the fighting.  I could kick myself for not bringing my holo-recorder! It appeared to end in a draw, but of course I can't actually report that!  Interestingly, two ships crashed: one on Talus and the other on Corellia.  Sources tell me that an Imperial officer named Ceth Laike at the Imperial Outpost in Talus is looking for the pilot of one of these ships. A Rebel named Acun Solari in Tyrena is looking for the other.  I hope they didn't land in bad spots.  Sometimes the local gangs salvage parts off of downed ships

&#149;  Quest: Imperial Defector

&#149;  ### $!  

Encrypted transmission from Jom Irimore, Rebel Alliance cell member in

Tyrena to Teslo Ten'doora at the base.  Sir, I have a new

contact.  Another member of the Imperial Military (a high-ranking

one, I might add) is going to supply us with information.  I'll

send someone to bring him to you as soon as possible.  I trust in

this officer's defection.  Apparently, his entire family was on

Alderaan. End transmission ^#)%)()(@!#^###

&#149; 

Quest: Rebel Informant
Memo

To: Lt. Allard Lissara
From:  Jaek Vercet, Imperial

Representative to Moenia

You were correct, sir.  Those

rebels are starting to cave.  One of them came to me, telling me

about a rift in the Alliance's leadership.  He's willing to give

us information if we offer him immunity for his treason.  I leave

that decision to you.  I'm laying low in one of the buildings in

town and will need to send someone to bring the Rebel to you.

Jedi

&#149;  Fixed an issue where Jedi are able to heal other Jedi in incorrect cases

Player Event Perks

&#149;  A number of new venues and decorations have been added to the player event promoter NPC

&#149;  Player event decorations can now be rotated. You can now use a radial menu on Rental Deeds for Player Event Perks to check how much time they have before they expire. Many Player Event Perks can now be redeeded. By using the radial menu, the owner of a Player Event Perk may check how long the perk has before it expires.

UI

&#149;  Text changes made to the Popup help

&#149;  Fixed a problem with the camera rotation spin

&#149;  Changed UI options text from "Default (Modeless)" to "MMORPG Modeless"

&#149;  Changed default user interface keymap to "Star Wars Galaxies

&#149;  It is no longer possible to

configure the UI to use modal chat while in one of the new modeless

user interfaces.

&#149;  You can now turn with the

keyboard while holding down left mouse button while using the default

keymap

&#149;  Several optimizations to client terrain and

flora rendering which should show increased frame-rate, especially

during movement. Some players may find they can increase terrain detail

and/or flora distances and still get good frame rate

&#149;  Optimizations to water code to improve client performance.  Water detail control currently does nothing.

&#149;  Fixed an issues where water fountains were not showing the "water"

GCW

&#149;  Removed donate resource option from faction HQ terminals

Group Loot Options

&#149;  The group

leadership and master looter will no longer transfer to another member

when crossing a server boundary, traveling, etc.

&#149;  Droids and pets can no longer be made leaders or master looters

Space

&#149;  Fixed a bug where the s-foils on the b-wing were not opening and closing upon command

Structures

&#149;  We have expanded

the viewing range on all player structures. This means they will now be

visible sooner upon approaching them.

&#149;  Owners of

houses with access fees will no longer receive a message when someone

tries to enter the house but can't pay the fee. This message will go to

the person attempting to enter the house instead.



Version 0.117554

March 25, 2005

Group Loot

&#149;  Fixed a loot bug where no player feedback would be given if the corpse was empty when using /loot

Quests:

&#149;  Fixed an issue that was causing timers to not always show up in the quest journal


Publish 0.117734
March 29, 2005

Crafting

&#149;  Fixed a bug where a crafting tool can hang while loading schematic.

&#149;  Fixed recyclers, the tumble blender, and the agitator motor.

Guilds

&#149;  Fixed bug where guilds could no longer be

placed on the Entry or Ban lists using "guild:abbreviation"


Publish 0.118054


March 31, 2005


Player Event Perks

&#149;  Fixed an issue preventing the jukebox from playing.

GCW

&#149;  Eased the faction base placement restrictions

Misc.

&#149;  Improve server stability

&#149;  Fixed issue where objects

could not be moved up or down in one of the rooms of the Corellian

small style 2 house


Live - April 1, 2005


Version 0.11825

 
Group Loot

&#149;  Jedi can

no longer tune force crystals or krayt pearls in the lottery loot

window.



Live


Version 0.118868


April 8th, 2005

Vendor Search

&#149;  Added min and max price filter UI to the vendor search

Player Associations

&#149;  PA election information will

no longer be forgotten by guild terminals. Any elections in progress

will be recovered and accessible from the guild terminal once more.


Version 0.119880
April 18th, 2005

Vendor Search

&#149;  Fix text clipping in the commodities min/max price filter window

&#149;  Improved commodities category search to include individual item type. 

&#149;  Improved commodities

category search for factory crates to include the actual item inside

the crate.

GCW

&#149;  Faction

bases now can be placed in clusters of 3. There can be no more than 3

bases within 600 meters of one another.

Misc

&#149;  Modify containment system to prevent CS

from accidentally putting players in their inventory (stop laughing =P

)