Weapons (Game Mechanics)
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Game Mechanics - Mechanics Category
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Weapon Mechanics OverviewWeapons are broken up into two main categories: melee weapons and ranged weapons. Melee weapons require you to be close to your enemy and ranged weapons will fire a projectile from a distance.
Unarmed Combat - Fighting with no weapon equipped is considered melee combat. Brawling is the fastest melee style, but the lowest potential for damage output. One-handed Sword - One-handed melee weapons are usually bladed and easy to swing. A one-handed weapon is a little slower than brawling, but the weapon will cause more damage than your fists. Two-handed Sword - Similar to one-handed weapons, these are usually bladed but they are someone heaver. That makes them slower than their one-handed counterparts, but the extra weight allows more damage to be dealt. Polearm - The largest of the melee weapons, these can be either bladed or blunt. These can sometimes be difficult to wield and as a result they are generally the slowest melee weapons to use. However, the sheer size of these weapons makes them the most dangerous to your enemies.
Pistol - These small weapons are easy to carry and even easier to conceal. Their small size yields a relatively low damage output, but they recharge quickly allowing for a rapid rate of fire. The effectiveness of a pistol drops off at long ranges; they are usually used only for short range combat.
Carbine - These are good mid-range weapons. Carbines have a little trouble hitting targets at very long or very short distances, so at these ranges you may want to aim carefully. The capabilities of a carbine weapon allow for moderate damage output along with a fairly decent recharge rate. Rifle - Made to destroy enemies from afar, these weapons are most effective from long ranges. The sheer power behind a rifle makes it difficult to attack targets at a short range, but from a distance, a rifle has the highest damage potential of any ranged weapon. This does not come without a price however, as the power drain on a rifle makes for a long recharge time and a slow rate of fire.
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