Non Droid Engineer Components (Game Mechanics)

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Game Mechanics - Mechanics Category

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Non Droid Engineer Component Experimentation Mechanics

This is a list of the non-DE crafted items that you will need to complete your droid crafting process. None of the subcomponents require quality parts or resources.

The Master Artisan parts, which are required for majority of the Master Level Droids and modules, have two fields of experimentation - Durability and Effectiveness. All of the subcomponents, with the exception of the Micro Sensor Suite, require 100% OQ for Effectiveness and 100% UT for Durability. The Micro Sensor Suite requires 100% UT for Durability and 50% OQ and 50% CD for Effectiveness. Effectiveness experimentation appears to be the only field that seems to have an effect, but only on non-droid components. It is recommended using bulk resources on all Master Artisan crafted subcomponents.

The Composite Armor Segments, crafted by an Armorsmith with at least Personal Armor IV, are used in Level 5 and 6 Armor modules. Experimentation and Resource qualities do not appear to affect the quality of the Droid Armor modules. It is recommended that you use bulk resources to produce the segments. Don't bother wasting Krayt Segments or Advanced Composite Segments on these modules.

The Dual Wave Synthesizer is used in the Playback Module. Experimentation and resource qualities do not appear to affect the quality of the Playback Module. It is recommended that you use bulk resources to produce the Dual Wave Synthesizer.

The Power Core Unit is used the Power Droid and Adv Power Droid. Experimentation and Resource qualities do not appear to affect the abilities of the Power Droid. It is recommended that you use bulk resources to produce the Power Cores.


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