Droid Crafting Station Modules (Game Mechanics)

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Revision as of 06:50, 4 April 2008 by Ready (Talk | contribs) (Item Attributes Affected)

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Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Droid Crafting Station Module Mechanics

Items Affected

1. Clothing Droid Crafting Station Module
2. Food Droid Crafting Station Module
3. Ship Component Crafting Module
4. Structure Droid Crafting Station Module
5. Weapon Droid Crafting Station Module


Experimentation Lines

Each of these modules has two lines of experimentation,

1. Experimental Durability
2. Experimental Effectiveness

Mechanism Quality is in the Experimental Effectiveness line. Experimentation on either line does not appear to effect any of the modules in this list, since the only attribute that is affected is the Mechanism Quality.

Personally, I tend to avoid experimenting on hand crafted components and use the above mentioned 3 step macro to craft a few parts. When I create factory runs on these modules, I will experiment on the part until it has a Mechanism Quality rating of 0 or slightly higher. I suggest that you use Bulk resources when producing all components


Item Attributes Affected

Private Crafting Station Capability

Ship Component Crafting Capability

Structure Crafting Capability

Clothing Crafting Capability


Food Crafting Capability


Weapon, Droid, and Generic Item Crafting Capability

Source References

Source Source in Context
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