Droid Cluster Modules (Game Mechanics)
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
|
Droid Cluster Modules Experimentation MechanicsItems Affected1. Combat-Capable Socket Cluster
Experimentation LinesI broke this area down into 3 parts for ease of explaining. Each of these modules has two lines of experimentation, 1. Experimental Durability
Personally, I tend to avoid experimenting on hand crafted components and use the above mentioned 3 step macro to craft a few parts. When I create factory runs on these modules, I will experiment on the part until it has a Mechanism Quality rating of 0 or slightly higher. I suggest that you use Bulk resources when producing all components
Item Attributes AffectedDroid Socket Clusters accept the attributes passed on by the modules and will display the same information as it comes from them. For the types of modules accepted by Droid Socket Clusters, See Droid Models for more information.
Attribute that appears on both General Droid Module Socket and Combat Capable Socket Clusters. This attribute appears to be an innate feature to these items, however it does not transfer over into the final droid deed unless a Droid Structure Maintenance Module is added to them. The attribute is also not experimentable.
Additional AttributesThese are attributes shared by both the General Droid Module Socket Cluster and the Combat-capable droid socket cluster. Source References
|
Bold text |