Droid Deeds (Game Mechanics)
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
|
Droid Deed Experimentation MechanicsItems AffectedCombat Rated Droids come with the innate ability to engage in combat and do not attempt to disengage from pursuers. They will only do 1 point of damage however unless an combat module is added into them. Combat Rated droids are droids that are allowed to include combat modules, but do not come with innate combat features. They must obtain combat modules to gain the basic combat commands and their abilities. Non Combat Droids are droids that may not receive combat modules. Combat Rated-
Combat-Capable 1. Deed for: LE Repair Droid, Advanced Model
Non Combat Capable- 1. Deed for: Binary Load Lifter Droid, Advanced Model Experimentation LinesDroid Deeds have three lines of experimentation - 1. Experimental Durability Both Durability and Quality require 50% SR and 50% UT. Effectiveness requires 100% OQ and appears to be the only experimentation value that will affect a droid. Effectiveness Experimentation is linked to the HAM value of all droids and the To Hit and Attack Speed on combat Droids.. The above list is broken down into two separate groups - Combat and non-Combat rated droids. It is recommended that you use the highest OQ resources when building any of the Combat rated droids. Non-Combat droids have a very small difference between 0% and 100% Effectiveness, so it is suggested that you only use high OQ materials where requested, or if you have a high abundance of materials.
Source References
|
Bold text |