CREO04
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Baseline - CREO04
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BaseLine Struct
SHORT: ObjOpperandCount
FLOAT: ??(MovementRatio)
FLOAT: ??(MovementRatio)
INT: EncumberanceHAMListSize
INT: UpdateCounter
{
INT: EncumberanceHealthValue
INT: EncumberanceActionValue
INT: EncumberanceMindValue
}
INT: SkillModListSize
INT: UpdateCounter
{
BYTE: ??
ASTRING: SkillModString
INT: SkillModValue
INT: ??
}
FLOAT: ??(AccelerationRatio)
FLOAT: ??(AccelerationRatio)
LONG: ListenToID
FLOAT: Speed
FLOAT: ??
FLOAT: Terrain Negotiation
FLOAT: TurnRadius
FLOAT: start and stop movement aka snappier like publish 12
FLOAT: ??
INT: ??ListSize
INT: UpdateCounter
{
LONG: ??
}
Deltas Struct
SHORT: UpdateCount
SHORT: UpdateType
{
00:
INT: ??(MovementRatio)
01:
INT: ??(MovementRatio)
02:
INT: EncumberanceHAMListSize
INT: UpdateCounter
{
BYTE: SubType
{
00:
SHORT: ??
01:
SHORT: EncumberanceHAMBars
INT: EncumberanceHAMValue
02:
SHORT: ??
INT: ??
03:
SHORT: ListSize
{
INT: EncumberanceHAMValue
}
}
}
03:
INT: SkillModListSize
INT: UpdateCounter
{
BYTE: SubType
{
00:
ASTRING: SkillModString
INT: ??
INT: ??
01:
ASTRING: SkillModString
INT: ??
INT: ??
}
}
04:
INT: ??(AccelerationRatio)
05:
INT: ??(AccelerationRatio)
06:
LONG: ListenToID
07:
INT: Accel/Deccel/Speed
08:
INT: ?? (connection with 09?)
09:
FLOAT: Terrain Negotiation (0.01) is send for all toons Goes up for scout
0A:
INT: TurnRadius
0B:
INT: Deceleration Speed
0C:
INT: ??
0D:
INT: ??ListSize
INT: UpdateCounter
{
BYTE: SubType
{
00:
LONG: ??
LONG: ??
01:
LONG: ??
LONG: ??
}
}
}
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Variable DescriptionsObj_OperandCount = 14
Tags
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