CREO04
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Baseline - CREO04
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BaseLine StructSHORT: ObjOpperandCount FLOAT: ??(MovementRatio) FLOAT: ??(MovementRatio) INT: EncumberanceHAMListSize INT: UpdateCounter { INT: EncumberanceHealthValue INT: EncumberanceActionValue INT: EncumberanceMindValue } INT: SkillModListSize INT: UpdateCounter { BYTE: ?? ASTRING: SkillModString INT: SkillModValue INT: ?? } FLOAT: ??(AccelerationRatio) FLOAT: ??(AccelerationRatio) LONG: ListenToID FLOAT: Speed FLOAT: ?? FLOAT: Terrain Negotiation FLOAT: TurnRadius FLOAT: start and stop movement aka snappier like publish 12 FLOAT: ?? INT: ??ListSize INT: UpdateCounter { LONG: ?? } Deltas StructSHORT: UpdateCount SHORT: UpdateType { 00: INT: ??(MovementRatio) 01: INT: ??(MovementRatio) 02: INT: EncumberanceHAMListSize INT: UpdateCounter { BYTE: SubType { 00: SHORT: ?? 01: SHORT: EncumberanceHAMBars INT: EncumberanceHAMValue 02: SHORT: ?? INT: ?? 03: SHORT: ListSize { INT: EncumberanceHAMValue } } } 03: INT: SkillModListSize INT: UpdateCounter { BYTE: SubType { 00: ASTRING: SkillModString INT: ?? INT: ?? 01: ASTRING: SkillModString INT: ?? INT: ?? } } 04: INT: ??(AccelerationRatio) 05: INT: ??(AccelerationRatio) 06: LONG: ListenToID 07: INT: Accel/Deccel/Speed 08: INT: ?? (connection with 09?) 09: FLOAT: Terrain Negotiation (0.01) is send for all toons Goes up for scout 0A: INT: TurnRadius 0B: INT: Deceleration Speed 0C: INT: ?? 0D: INT: ??ListSize INT: UpdateCounter { BYTE: SubType { 00: LONG: ?? LONG: ?? 01: LONG: ?? LONG: ?? } } } |
Variable DescriptionsObj_OperandCount = 14
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