Armorsmith Layer Component Crafting (Game Mechanics)
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Game Mechanics - Mechanics Category
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Armorsmith Layer Component Experimentation MechanicsLayers are an optional sub-component that can be added to armor segments. All layers cover a protection (acid, heat, energy, kinetic, cold, stun, blast, electricity) and will move that protection from whats called a base protection, to a special protection. There is a special protection specific to a given armor before any additional ones added via layer or enhancement. Ie, ubese is kinetic, bone is energy. Once a protection is moved it cannot be improved on by a slicer. A base protection is everything else that the armor covers. Of course not all armors cover all damage types. So if you layer your armor, that layer's protection cannot be improved on subsequently by a slicer. Armor segments can take 0-3 layers (ubese 1, padded 2, composite and RIS 3). Each layer adds to the cumulative encumbrance. If your 3 layers add up to 12 encumbrance in each HAM category, your segment may go up by 12 Health, Action and Mind Encumberance. Items Affected1. Acid Protection Armor Layer Experimentation LinesThere are 4 lines of experimentation available to these items.
Experimental Resistance 1. The Experimental Resistance line for Kinetic, Blast, Stun, Electrical, Energy, Heat, Cold and Acid Protection Layers depend on 50% OQ and 50% SR. Experimentation on this line will increase the Kinetic Effectiveness, Blast Effectiveness, Stun Effectiveness, Electrical Effectiveness, Heat Effectiveness, Cold Effectiveness, Acid Effectiveness, and Energy Effectiveness attributes on these items. Item AttributesSource References
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