Test101
Notice : There is a list of attack you can use with few weapon in your inventory. Open your skill box (Ctrl+A), put the proper attack in your toolbar and equip a weapon.
1) I would like to help about animation, what I can do ? => Once you log in, check the welcome system message. It will tell you some important informations. Find a friend / Mate / Group if you want to help, it's better if they can confirm your tought about an animation.
Then, type @setRebel or @setImperial to chose a faction and fight for try attack on another one. Please, don't attack everyone, just chose someone and make you agree with him to find animation.
2) How can I find the proper command per skill ? => Every time you do an attack, you can see up to your head, a system message like that "AAA_0_BBB_0" "combo_3c_medium".
Don't attack too fast because you need to be sure about the animation, in addition the system message will leave if you do another attack. Just do that slower.
3) What I can do if I'm out of force ? => Just log out and log in again. It will recover your force pool.
4) I'm disconnected sometime, what happened ? => Developers patch the game sometime, don't worry and try to log in few minutes later, or check out the server status.
5) Once I figured out an animation, what I can do ? => You can post your tought there, check out the list to be sure that your feed back isn't already in this list. You can also go to the IRC SWGEmu on the #test channel.
6) Why there is few "(?)" in this list ? => These "(?)" was made because we need a confirmation on this animation, if you see one, and if you are able to confirm if this animation is correct or not, please make a post on this thread.
7) Why some skill animation are inside "(...)" ? => If we made an update on this list, and if some changes appear, the old animation name will be inside "( <insert old animation name> )" and the new one just after. This will help to confirm if an animation is wrong or not.
SKILL LIST :
Swordsman
-area attack 3 -> ( combo_4b_medium ) - combo_3a_light
-area attack 2 -> (Combo_5a_Medium) - (lower_posture_polearm_1) - (combo_5a_light) - combo_4b_medium (?)
-area attack 1 -> attack_high_right_light_2
-head hit 3 -> ( combo_2d_medium - knockdown_polearm_1 ) - (combo_3c_medium) - attack_high_left_light_3 (?)
-head hit 2 -> (combo_3b_light) - combo_2d_light
-head hit 1 -> (counter_low_left_right) - attack_high_center_light_1
-hit 3 -> combo_3c_medium
-hit 2 -> combo_2a_medium
-hit 1 ->
-mind hit 2
-mind hit 1 -> (combo_2d_light) - combo_2b_medium (?)
-spin attack 2 -> combo_4b_medium (?)
-spin attack 1 -> attack_high_right_light_2 (?)
-sweep 2 -> (combo_4b_medium) - lower_posture_2hmelee_6
-sweep 1 -> lower_posture_2hmelee_3
-lunge 2 -> ( knock_down_2h_melee_1 ) - (lower_posture_2hmelee_4) - lower_posture_2hmelee_1 (?)
-lunge 1 -> ( knock_down_polearm_3 ) - (lower_posture_2hmelee_1) - kiwer_posture_2h_melee_1 (?)
Fencer
-blind 2 -> combo_2b_medium
-blind 1 -> combo_4b_medium
-dizzy 2 -> (combo_4a_light) - combo_2d_medium
-dizzy 1 -> combo_2b_medium
-body 3 -> combo_3d_medium - lower_posture_2hmelee_6 (?)
-body 2 -> combo_4b_medium
-body 1
-health 2 -> (combo_3c_medium) - combo_3a_medium
-health 1 -> counter_low_left_light
-scatter 2 -> combo_5a_medium - combo_5b_light
-scatter 1 -> combo_5b_medium
-spin 2 -> (?)
-spin 1 -> (combo_2d_medium) - (combo_2d_light) - attack_high_right_medium_2
-hit 3 -> combo_5b_medium (?) - combo_5a_light
-hit 2
-hit 1 -> counter_high_center_light
-lunge 2 (same for 1 & 2 (?)) -
-lunge 1 (same for 1 & 2 (?)) - counter_mid_left_medium (?)
Pikeman
-action hit 2 -> attack_mid_left_medium_1
-action hit 1
-leg hit 3
-leg hit 2
-leg hit 1 -> attack_low_left_medium_0
-area attack 2 -> lower_posture_2hmelee_6
-area attack 1
-stun 2 -> combo_5b_light
-stun 1 -> combo_3b_medium
-sweep 2 -> lower_posture2hmelee_6 - lower_posture_polearm_6 (?)
-sweep 1 -> combo_3d_light
-lunge 2 -> lower_posture_polearm_2
-lunge 1 -> knockdown_polearm_1 - lower_posture2hmelee_1 - lower_posture_polearm 1 (?)
-hit 3 -> lower_posture2hmelee_4 - combo_4a_medium
-hit 2 -> combo_2c_light
-hit 1 -> combo_3a_light - combo_2b_light
-spin attack 2 -> combo_3d_medium
-spin attack 1 -> combo_4c_light
________
Teras Kasi Artist :
-hit 3 -> lower_posture_polearm_1
-hit 2 -> (combo_4c_medium) - combo_3a_light - (combo_3c_light)
-hit 1 -> knockdown_polearm_1
-body hit -> (attack_special_knee_strike_medium) - attack_special_shoulder_bash_medium
-leg hit -> attack_special_foot_stomp_light - attack_special_foot_stomp_medium
-head hit -> knockdown_unarmed_1 - lower_posture_2h_melee_2
-spin attack 2 -> knockdown_2h_melee_1
-spin attack 1 -> combo_3d_medium
-lunge 2 -> counter_mid_center_medium - (knockdown_unarmed_1 need confirmation) - [Same as lunge 1 (?)]
-lunge 1 -> counter_mid_center_medium - lower_posture_2hmelee_3 - lower_posture_unarmed_1 - counter_mid_center_light
-knockdown 2 -> (attack_special_hammerfist_medium(?)) - knockdown_unarmed_2
-knockdown 1 -> (attack_special_shoulder_bash_medium) - (knockdown_unarmed_2) - attack_special_hammerfist_medium
-stun -> combo_4c_light - combo_4c_medium - lower_posture2hmelee_6
-blind -> ( combo_4d_medium - test_swoosh ) attack_high_center_light_1
-dizzy -> attack_special_wookiee_slap_light
-combo 2 -> combo_4a_light - combo_4a_medium
-combo 1 -> (lower_posture_2h_melee_5) combo_4b_medium
____________
Carbineer :
-action shot 1 -> fire_3_single_light
-action shot 2 -> fire_3_single_light
-burst shot 1 -> fire_7_single_medium
-burst shot 2 -> fire_7_single_medium
-charge shot 1 -> charge
-charge shot 2 -> charge
-crippling shot -> fire_3_single_light
-full auto area 1 -> fire_defender_posture_change_down
-full auto area 2 -> fire_defender_posture_change_down
-full auto single 1
-full auto single 2
-leg shot 1 -> test_homing
-leg shot 2 -> test_homing
-leg shot 3 -> test_homing
-overcharge shot 1
-overcharge shot 2
-point blank single 1
-point blank area 1
-scatter shot 1
-scatter shot 2
-suppression fire 2 -> fire_5_single_medium_face
-suppression fire 1 -> fire_5_single_medium_face
-wild shot 1 -> fire_7_single_medium
-wild shot 2 -> fire_7_single_medium
Bounty Hunter Carabineer Tree :
-underhand shot -> fire_5_single_medium_face
-fire knock down -> fire_3_single_medium
-confusion shot
-spray shot -> fire_7_single_medium
_______
Pistoleer :
-body shot 1 -> fire_5_light_single_face
-body shot 2 -> fire_5_light_single_face
-body shot 3
-disarming shot 1
-disarming shot 2
-dive shot
-double tap
-fan shot
-health shot 1
-health shot 2
-kip up shot
-multi target pistol shot
-overcharge shot 1
-overcharge shot 2
-pistol melee defense 1 -> ranged_melee_light
-pistol melee defense 2 -> ranged_melee_light
-point blank area 1
-point blank area 2
-point blank single 1
-point blank single 2
-roll shot
-stopping shot
Pistoleer Bounty Hunter Tree :
-bleeding shot -> fire_3_single_light
-eye shot -> fire_3_special_single_light_face
-torso shot -> fire_3_special_single_light_face
-fast blast -> fire_5_single_medium_face
_____
Rifleman :
-conceal shot
-flurry shot 1
-flurry shot 2
-flushing shot 1
-flushing shot 2
-head shot 1 -> fire_1_special_single_face
-head shot 2 -> fire_1_special_single_face
-head shot 3
-mind shot 1 -> fire_3_special_single_face
-mind shot 2
-overcharge shot 1
-overcharge shot 2
-point blank single 1
-point blank area 1
-sniper shot
-startle shot 1
-startle shot 2
-strafe shot 1
-strafe shot 2
-surprise shot
________
Commando :
-flame cone 2 -> fire_flame_thrower_cone_2_light - fire_flame_thrower_cone_2_medium
-flame cone 1 -> fire_flame_thrower_cone_1_medium
-acid single 2 -> fire_acid_rifle_single_2_medium
-(crc) lightning beam cannon -> fire_heavy_lightning_beam_medium
-(crc) heavy particle beam -> test_heavy_weapon
________
===Marksman Tree XXX4=== :
-AIM
-threaten shot
-warning shot
-suppression fire 1 -> fire_5_single_medium_face
________
Jedi :
-saber block -> test_sword_richochet -dervish -> saberthrow_light (?)