UpdateContainmentMessage

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Revision as of 00:58, 21 August 2012 by Rcythr (Talk | contribs) (Struct)

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Server Packet - UpdateContainmentMessage (56CBDE9E)

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Struct


SHORT Operand_Count
INT Opcode
LONG ObjectID
LONG Parent Id
INT Arrangement Id

Variable Descriptions


Opperand_Count = 4

Opcode = 56CBDE9E


  • Object_ID:

The unique ID for an object. In this packet, this object gets put into the "container" of the container object. It may also be seen as a "link"

  • Container_ID:

This is a unique ID for a container object. the Object_ID gets "put into" this container. Container types include Inventory, Storage Containers, Buildings or Structures, etc.

  • SlotIndex:
This variable affects the "slot" in which the ObjectID is being placed into in the the container. If unspecified(-1) its put into a lowest level slot. (generic-ish)
See Table Below.
Equipted items must be specified correctly to display slot correctness. In example, if pants are set as -1, you wear underwear ABOVE your pants.
Common Values:
-1 - Unspecified (Bottom Layer)
4 - Inventory (For Items)
5 - Datapad (For Data)
The common two trends are:
4:Add?
-1:Remove?

Tags


S→C This packet originates on the server.

100% This packet has been completely reversed.


Sample Packet

04 00       //Operand_Count
9E DE CB 56 //UpdateContainmentMessage
62 C9 8B 12 1E 00 00 00 //Object ID
FD 85 10 00 00 00 00 00 //Cell ID
FF FF FF FF //ContainmentType?