MSCO06

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Revision as of 19:44, 23 March 2007 by Schmunzel (Talk | contribs) (BaseLine Struct)

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BaseLine Struct


SHORT:		ObjOpperandCount
INT:		??
short:		? perhaps string or list-
ASTRING:	schematic object string
int:	        crc schematic
byte:           ??? must be > 0 to open the second craft screen

Deltas Struct


SHORT:			UpdateCount
SHORT:			UpdateType
{
  00:		
    INT:		??(unknown purpose)
  01:
    INT:		CombatDefenderListSize
    INT:		UpdateCounter
    {
      BYTE:		SubType
      {
        00:(remove)
          LONG:	        DefenderID
        01:(add)
          LONG:	        DefenderID
      }
    }
  02:		
    SHORT:		DifficultyCon
  03:		
    A_STRING:		CurrentAnimation
  04:		
    A_STRING:		MoodAnimation
  05:		
    LONG:		WeaponID
  06:		
    LONG:		GroupID
  07:		
    LONG:		InviteSenderID
    LONG:		InviteCounter(incremental)
  08:		
    INT:		GuildID
  09:		
    LONG:		TargetID
  0A:		
    BYTE:		MoodID
  0B:		
    INT:		??(unknown purpose, set with entertainer)
  0C:		
    INT:	        PerformanceID
  0D:
    INT:		CurrentHAMListSize
    INT:		UpdateCounter
    {
      BYTE:		SubType
      {
        00:
          SHORT:	??
        01:
          SHORT:	CurrentHAMBar
          INT:	        CurrentHAMValue
        02:
          SHORT:	CurrentHAMBar
          INT:	        CurrentHAMValue
        03:
          SHORT:	ListSize
          {
            INT:	CurrentHAMValue
          }
      }
    }
  0E:  
    INT:		MaxHAMListSize
    INT:		UpdateCounter
    {
      BYTE:		SubType
      {
        00:
          SHORT:	??
        01:
          SHORT:	MaxHAMBar
          INT:	        MaxHAMValue
        02:
          SHORT:	MaxHAMBar
          INT:	        MaxHAMValue
        03:
          SHORT:	ListSize
          {
            INT:	MaxHAMValue
          }
      }
    }
  0F:
    ASTRING:		SetObjectTemplateString
  10:
    BYTE:		??
}

Variable Descriptions


Obj_OperandCount =


Tags


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