Droid Commands (Game Mechanics)

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Game Mechanics - Mechanics Category

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Droid Command Programming Mechanics

In this section, I will go over the basic droid commands, how to program a droid, and how tos and what nots of different droid modules.


Part 1. Command List


Default Trained Commands Full Command List

Command Name Command
Follow Me follow
Follow Other chase
Stay stay
Befriend friend
Get in Column Formation column formation
Get in Wedge Formation wedge formation
Patrol patrol
Get Patrol Point get patrol point
Clear Patrol Point clear patrol point
Group group
Store release
Guard* guard
Attack* attack
Transfer*** transfer No longer programmable
Repair Other Droid $ (Unknown)
Recharge Other Droid % (Unknown)
Program Launch Trap (used from droid radial)
    Most of the commands explain themselves, but I'll run through some of the commands with you.

  • Follow Me This command will make your droid follow you as you move around
  • Follow Other - Targeted command that makes your
    droid follow the designated target as long as they do not take a shuttle
    or log out of client. Once used by many Master Droid Engineers as a
    form of CH griefing.
  • Stay - This command will cause your droid to stay put
  • Befriend- Allows a targeted player to control your droid. It Allows the target to issue limited commands
    to the droid.
  • Get in Column/Wedge Formation - Not very useful, due to
    only CHs are able to call multiple pets/droids/perks. Can be issued so
    that the Droid does not 'sit' on top of your toon. This command causes your droid to assume a new position behind you
  • Get Patrol Point - Marks a spot along a path for your droid to patrol. Allows a droid to store up to 10
    patrol points, but only while the droid is present. If the droid is
    stored, you will need to re-program the patrol points. Patrol points
    can be up to 50 meters apart.
  • Clear Patrol Points - Clears all stored patrol points
    on a droid.
  • Guard - Causes combat capable droids to guard a specific
    target, including yourself. The droid will guard who ever is targeted. If no one is targeted, or an enemy is targeted, the droid will guard its owner.
  • Attack - Use this command and your droid will attack your current targeted enemy (if combat capable)
  • Transfer - Gives your droid to another player by adding it to their datapad. Using this stores the pet, and then adds it to the targeted player's datapad. That player must then call the pet out (and have any necessary skills to be able to do so) to use it.
  • Store - This command puts your droid back into your datapad
  • Program Launch Trap - This command is only accessible from Trapping Module Droid radial menu. Accessing the radial menu on the trapping droid will bring up the option to program a command to the droid to launch traps at a target. Programming it works just like for any other command.


    ( * Combat capable droids only)
    ( **Combat capable R-units only)
    ( *** Cannot be reprogrammed)
    ( $ Repair module equipped droid only.
    Lists as 'Do Trick Two' in the datapad)
    ( % Power Droid only. Lists as 'Do Trick One' in the datapad.) Do Trick One This atribute appears only on power droids. Using this command will notifiy the droid to give a recharge to the designated target droid. Do Trick Two This attribute appears on any droid that is equipped with a Repair module or Auto Repair module. Note that during pre-cu this seemed to cause a conflict in that a player that equipped both an auto-repair module and a repair module could not use the droid due to a conflict in programming since both modules activated off the same command. Perhaps we should add an additional trick for droids such as Do Trick Three or Do Trick Four.

    Now that you have a droid, what do you do with it?

    Once you have called your droid you need to program the commands it will need. Target your new droid and open the radial menu.

    To train the droid select and pick "Program" from the radial menu. This will give you a list of commands that your droid is able to learn. When you have selected the command, a "?" will appear over the droid's head and in Spatial Chat. The command can be made either in Spatial or by using the /tellpet command. A command can be up to a total of 30 characters in length and can consist of letters, characters, and spaces. Commands are case sensitive according to how you originally typed the command. Now say the command and the droid will respond. Once a proper command is issued, the droid will respond with a "!" over its head and in Spatial Chat to confirm that it has learned its new command. You can then verify that the command was issued properly by checking in the datapad under the List Commands menu in the radial. For example:

    * Select Program from the droid's radial menu, and select "Follow Me".

    * Droid indicates it is ready with a question mark floating above its head "?".

    * Say the word that you want to use, "heel", bear in mind that this is case-sensitive so if you type it in capitals here, you will need to type it in capital letters each time you command the droid.

    * Droid responds to indicate that it has learned that command by an exclamation mark floating above its head "!".

    * Repeat for any further commands you'd like to teach it.

    Note: Pets can be issued commands from up to 90 meters away by either spatial or using /tellpet to issue the command.

    Source References

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