Droid Commands (Game Mechanics)

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Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Droid Command Programming Mechanics

In this section, I will go over the basic droid commands, and how to program a droid. The programable commands list is a list of commands available to droids through using the Program menu on the droid radial.


Part 1. Program Menu Commands


Command Name Default Command
Follow Me follow
Follow Other
Stay stay
Befriend
Get in Column Formation
Get in Wedge Formation
Patrol
Get Patrol Point
Clear Patrol Point
Group group
Store release
Guard* guard
Attack* attack
Repair Other Droid (appears as Do Trick Two in datapad & command list)
Recharge Other Droid (appears as Do Trick One in datapad & command list)





    Most of the commands explain themselves, but I'll run through some of the commands with you.

  • Follow Me This command will make your droid follow you as you move around
  • Follow Other - Targeted command that makes your
    droid follow the designated target as long as they do not take a shuttle
    or log out of client. Once used by many Master Droid Engineers as a
    form of CH griefing.
  • Stay - This command will cause your droid to stay put
  • Befriend- Allows a targeted player to control your droid. It Allows the target to issue limited commands
    to the droid.
  • Get in Column/Wedge Formation - Not very useful, due to
    only CHs are able to call multiple pets/droids/perks. Can be issued so
    that the Droid does not 'sit' on top of your toon. This command causes your droid to assume a new position behind you
  • Get Patrol Point - Marks a spot along a path for your droid to patrol. Allows a droid to store up to 10
    patrol points, but only while the droid is present. If the droid is
    stored, you will need to re-program the patrol points. Patrol points
    can be up to 50 meters apart.
  • Clear Patrol Points - Clears all stored patrol points
    on a droid.
  • Guard - Causes combat capable droids to guard a specific
    target, including yourself. The droid will guard who ever is targeted. If no one is targeted, or an enemy is targeted, the droid will guard its owner.
  • Attack - Use this command and your droid will attack your current targeted enemy (if combat capable)
  • Store - This command puts your droid back into your datapad
  • Program Launch Trap - This command is only accessible from Trapping Module Droid radial menu. Accessing the radial menu on the trapping droid will bring up the option to program a command to the droid to launch traps at a target. Programming it works just like for any other command.


    ( * Combat capable droids only)
    ( **Combat capable R-units only)
    ( *** Cannot be reprogrammed)
    ( $ Repair module equipped droid only.
    Lists as 'Do Trick Two' in the datapad)
    ( % Power Droid only. Lists as 'Do Trick One' in the datapad.) Do Trick One This atribute appears only on power droids. Using this command will notifiy the droid to give a recharge to the designated target droid. Do Trick Two This attribute appears on any droid that is equipped with a Repair module or Auto Repair module. Note that during pre-cu this seemed to cause a conflict in that a player that equipped both an auto-repair module and a repair module could not use the droid due to a conflict in programming since both modules activated off the same command. Perhaps we should add an additional trick for droids such as Do Trick Three or Do Trick Four.

    Now that you have a droid, what do you do with it?

    Once you have called your droid you need to program the commands it will need. Target your new droid and open the radial menu.

    To train the droid select and pick "Program" from the radial menu. This will give you a list of commands that your droid is able to learn. When you have selected the command, a "?" will appear over the droid's head and in Spatial Chat. The command can be made either in Spatial or by using the /tellpet command. A command can be up to a total of 30 characters in length and can consist of letters, characters, and spaces. Commands are case sensitive according to how you originally typed the command. Now say the command and the droid will respond. Once a proper command is issued, the droid will respond with a "!" over its head and in Spatial Chat to confirm that it has learned its new command. You can then verify that the command was issued properly by checking in the datapad under the List Commands menu in the radial. For example:

    * Select Program from the droid's radial menu, and select "Follow Me".

    * Droid indicates it is ready with a question mark floating above its head "?".

    * Say the word that you want to use, "heel", bear in mind that this is case-sensitive so if you type it in capitals here, you will need to type it in capital letters each time you command the droid.

    * Droid responds to indicate that it has learned that command by an exclamation mark floating above its head "!".

    * Repeat for any further commands you'd like to teach it.

    * Droids that are issued conflicting commands such as those that they cannot complete without additional parameters (such as issuing patrols without first setting patrol points) will display an "!" and "?" icons over their head indicating their confusion.

    Note: Pets can be issued commands from up to 90 meters away by using /tellpet to issue the command. Using spatial chat to issue commands to pet is limited to the spatial chat radius. Part 2. Command List This section deals with commands that are programmable or usable on the droid only through using special menu options.
    Command Name Default Command
    Harvest Creature
    Fire Trap Projectile

    Source References

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