Effects Module Usage (Game Mechanics)

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Game Mechanics - Mechanics Category

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Effects Module Usage Mechanics

The player may turn on the effects by clicking on the Effects On/Off menu while the droid has effects stored in its memory. After clicking on the menu, the droid will take 6 seconds before playing the first effect. The following is a list of all 6 modules and a basic description of what they do.

  • Avian - white birds fly away from the droid
  • Foam - sort of like a cloud effect around the ground spreading about 4-5m
  • Electric Fog - a slow burst of sparkles surrounds the droid
  • Confetti - wads of confetti are thrown into the air and sprinkle everywhere
  • Mind bloom - a really nice looking slow moving plasma effect in the air around the droid
  • Dancing Jawa - Laser show with images of a dancing jawa floating in the air

Toggle Effects On/Off Menu

Usable by a novice musician or novice dancer, these modules provide visual displays for an entertainer. The Effects module creates a radial menu with the Toggle Effects On/Off option.

Effect Configuration Window

The Toggle Effects On/Off Toggle has a sub menu called Configure Effects that opens up a window called Effect Configuration. allows you to program 10 slots. Each slot can be filled with one of the Effects Modules installed and allows you to set a delay time for each effect.

You can place up to 10 different effects in a row, with a timer of 3 - 60 seconds between each effect. By default each slot is set to empty and in order to assign an effect to the slot, the player must click on the particular slot and then click the OK button. Once an effect is assigned then the slot will be filled with the effect along with a timer. This timer will indicate how many seconds will pass before the effect goes off after the droid's Toggle Effects On/Off menu has been activated. The first slot must be occupied with an effect in order for the droid to recognize that an effect has been installed in it. For example, the droid won't begin playing effects if the first slot is empty but the 10th slot is filled. The droid will only work if the first slot has an effect in it, however once the first slot is filled, the order of the subequent slots doesn't matter. The effect timer begins playing the first slot's effect based on the timer set for it, so for example if an effect is set to 10 seconds, then after initializing the droid to play, the effect will begin 10 seconds later. After the effect goes off, the timer for the next effect is used.

If we have the following effects and timers like the following

Slot 1: Avian: 10 seconds
Slot 2: Dancing Jawas: 15 seconds
Slot 3: Mind Bloom: 20 seconds


The order they will take when the droid module is turned on will play in a loop as follows:

start droid
10 seconds later
Avian plays
10 seconds later
Dancing Jawas Plays
15 seconds later
Mind Bloom plays
20 seconds later
Avian plays
10 seconds later
Dancing Jawa plays
15 seconds later
Mind Bloom Plays
20 seconds later
Avian plays

etc

Effect Selection Window

Delay Setting Window

Source References

Source Source in Context
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