NPC Factions (Game Mechanics)
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Game Mechanics - Mechanics Category
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System Messages
Game MechanicsIf a player opens their Character Sheet (CTRL+ C key), they will see 3 tabs: Status, Personal and Factions. If the player looks at the Factions tab, it will give a list of all the factions that they have affected and their standings with that faction. A player's faction standing will be a number ranging from 5000 to -5000 and this number represents how NPC's will react to the player depending on the number rating in your Factions standing window. The lower the number, the more hostile they will be towards them. The higher the number, the more they consider a player to be an ally. To raise or lower Faction standings with any faction group ("Faction Name" column), players must kill faction enemies to gain their support (the factions listed in the "Faction Enemy" column).
Note: Aggressive npcs will aggro a player unless they Like the player. Non aggressive npcs will only aggro a player if they Hate them. The only exceptions to the Non Aggressive npc rule are thugs and bandit factions which act like Aggressive npcs. Non Aggressive
Aggressive
Faction Point GainWhen a player kills a member of a faction, they receive a faction loss of: (10 x Challenge Level of Target) The faction points received by the player for the enemies of the npc killed are: ( (10 x Challenge Level of Target) / 2 )
Faction ReactionsIf an npc is within a detection range of any combat occuring involving a friendly player or allied faction member or allied faction group then the npc will assist in the fight.
Source References
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