ID |
Path |
Filename |
Trigger |
Message |
Notes |
Examples
|
toss_trash
|
/string/en/
|
fishing.stf
|
internal_command_string
|
Since your inventory is full, you toss the trash back in the water...
|
Message sent to the player when their inventory is full when they make a catch that is a loot item.
|
Example
|
reel_in
|
/string/en/
|
fishing.stf
|
internal_command_string
|
You reel-in your catch...
|
Message sent at the start of the reel-in event.
|
Example
|
reel_loot
|
/string/en/
|
fishing.stf
|
internal_command_string
|
You continue reeling in something...
|
Message sent after the Reel-in starts notifying the player that they are reeling in a loot item
|
Example
|
shucks_veggies
|
/string/en/
|
fishing.stf
|
internal_command_string
|
Shucks... It was really just a handful of vegetation.
|
(Unknown)
|
Example
|
lost_catch
|
/string/en/
|
fishing.stf
|
internal_command_string
|
Your line falls limp... whatever you had caught... it got away...
|
Notification sent to the player when they have lost their catch
|
Example
|
line_spooled
|
/string/en/
|
fishing.stf
|
internal_command_string
|
Your catch ran so hard that it pulled your line right out of the pole...
|
(Unknown)
|
Example
|
loot_beached
|
/string/en/
|
fishing.stf
|
internal_command_string
|
You drag your catch from the water-line...
|
(unknown)
|
Example
|
inventory_full
|
/string/en/
|
fishing.stf
|
internal_command_string
|
Since your inventory is full, you toss the fish back...
|
Notification sent to the player when their inventory is full and they catch a fish
|
Example
|
fish_charge
|
/string/en/
|
fishing.stf
|
internal_command_string
|
Your catch charges toward your location...
|
Notification sent to the player when the catch is making a significant jump towards them
|
Example
|
fish_fight_away
|
/string/en/
|
fishing.stf
|
internal_command_string
|
Your catch moves away taking a bit more line...
|
Notification sent to the player when the catch is making a slight move away from them
|
Example
|
fish_fight_closer
|
/string/en/
|
fishing.stf
|
internal_command_string
|
You succeed in drawing your catch closer...
|
Notification sent to the player when the catch is moving slightly closer to them
|
Example
|
fish_fight_easy
|
/string/en/
|
fishing.stf
|
internal_command_string
|
Your catch fights your efforts with a noble attempt, but is losing...
|
Notification sent to the player when the catch is stationary for that turn
|
Example
|
fish_fight_hard
|
/string/en/
|
fishing.stf
|
internal_command_string
|
Your catch takes a bit more slack from your line...
|
Notification sent to the player when the catch moves away slightly
|
Example
|
fish_run
|
/string/en/
|
fishing.stf
|
internal_command_string
|
Your catch tries making a run for it...
|
Notification sent to the player when the catch moves away by a great distance
|
Example
|
prose_notify_catch
|
/string/en/
|
fishing.stf
|
internal_command_string
|
CONGRATULATIONS! You caught %TT.
|
|
Example
|
lost_bait
|
/string/en/
|
fishing.stf
|
internal_command_string
|
Shucks... you lost your bait...
|
This is the message given to a player whenever bait is lost. Bait is always lost at the beginning of an event with the exception of when a catch is lost.
|
Example
|