City Civic Structures (Game Mechanics)

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Civic Structures are city buildings that can be placed by the mayor only and take no lots. City Halls, Gardens, Garages, Banks, Cloning Facilities, Shuttleports, decorations and mission terminals are Civic Structures; the city rank and Politician skills determine how many/when a structure can be placed and all maintenance costs come from the city treasury. Only the current Mayor has admin to these structures. A Mayor can remove structures by using the "Destroy Structure" command from the Structure Management Terminal; all civic structures can be redeeded if they are in 100% condition except City Hall.

Civic Structure Types and Requirements

Player City structures require the city to be a certain rank in order to be placed (detailed above), but also requires the politician player to have certain class skills as well. Each structure within a city adds to the weekly maintenance deducted from the city treasury at the time of the city update. Politician skill is used to place structures and is not required to maintain structures. Structures and specializations are reliant on the city rank to continue to operate.


City Hall

Requires Novice Politician to place.

A City Hall is a civic structure and takes no lots, but provides the Mayor with 250 item limit for decoration or storage. City Hall is the only Player City structure that cannot be redeeded, only destroyed. Once it is placed, the only option is removal which results in the destruction of the city. City Hall is the center of the city radius and is where city administration takes place.


Cloning Center

  • Requires City Rank: Township to place
  • Requires Politician Martial Policy II to place.


Cloning Centers are civic structures and take no lots, but they provide the Mayor with 250 item limit for decoration or storage. They cost the city 20k credits per week in maintenance. A Cloning Center may be redeeded by the Mayor using the "Destroy Structure" option on the Structure Terminal. Player City Cloning Centers work in the same manner as NPC city Cloning Centers. You have the option to store clone data at that location, and insurance terminals are available.


Garage

  • Requires City Rank: Village to place
  • Requires Politician Civic Policy II to place.

Garages are civic structures and take no lots. A Player City Garage allows players to repair their vehicles just as NPC Garages do. When a player drives near the Garage, a system message appears stating, "You have entered into the proximity of a vehicle garage." A "Repair" menu option will appear on the player's vehicle and using this option will open the repair estimate window. If a Player City has added a Garage Tax, this percentage will be automatically added into the repair estimate.


Gardens


Each planet has unique garden options open to them, using the same planet-specific deeds as any other civic structures. Gardens are civic structures and take no lots.

Garden Types:

Small & Mediam Gardens

  • Requires City Rank: Outpost to place
  • Require Politican City Customization III to place

Large & Exotic Gardens

  • Requires City Rank: Township to place
  • Require Politician City Customization IV to place.



Shuttleport

  • Requires City Rank: City to place
  • Requires Politician Fiscal Policy II to place.


Shuttleports are civic structures and take no lots. Player City Shuttleports allow players to travel in and out of the city to any other shuttleport or starport on the planet. Using the ticket terminal opens up a planetary map with available destinations; selecting a destination will give you the cost of the ticket to travel to that location. The ticket collector will let you know how long of a wait it is until the next shuttle arrives.

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