Adjust Taxes SUI (Game Messages)

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Game Messages - Message Category

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Description

Template (Game Messages)

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25% This document has been partially completed.

Game Messages This document refers to internal SWG Messages.

Completion Guide -

  • 0% - No substantive information available on game feature
  • 25% - page has been started but not completed
  • 50% - page is as complete as possible with the currently available information but probably needs more research done on the subject matter
  • 75% - page is probably complete but needs to be reviewed for accuracy of the page content and to make sure that no information is missing about the game feature
  • 100% - page has been reviewed and compared against enough sources to the extent that there is reasonable confidence that the game feature is completely documented.

SUI Prompt

ID Path Filename Trigger Title Description Contents Button Notes Examples
adjust_taxes_t /string/en/city/ city.stf Adjust Taxes Example
adjust_taxes_d /string/en/city/ city.stf Select the tax you wish to adjust from the list below. Example
set_tax_d_garage /string/en/city/ city.stf The garage tax is a service fee added to the total cost of repair for a vehicle. If vehicle repairs would cost the owner 100cr, the total would be 110cr if the fee was 10%. Garage tax can be between 0 and 30%. Presumably Displays in the description field when a player clicks on its respective content option in the sui window. Example
set_tax_d_income /string/en/city/ city.stf Income tax is a flat fee charged to each citizen of the city every week. It acts as a "membership fee" for citizens of the city. The income tax may be any value from 0 to 2000 credits per week. Presumably Displays in the description field when a player clicks on its respective content option in the sui window. Example
set_tax_d_property /string/en/city/ city.stf The property tax is charged to every structure placed within the city on an ongoing basis. The tax value is a percentage of the total credits paid in maintenance. (A structure that pays 10 cr/hr would pay the city 1 cr/hr if the property tax was 10%.) The property tax may be any value from 0 to 50%. Presumably Displays in the description field when a player clicks on its respective content option in the sui window. Example
set_tax_d_sales /string/en/city/ city.stf Sales tax is charged by vendors operating within the city. It is added to the cost of goods as a percentage of the list cost of the item. (I.E., an Item that is listed for 100 cr would actually cost 110 cr with a 10% sales tax). The taxed portion is placed in the city treasury when the item is bought. Sales tax may be any value from 0 to 20%. Presumably Displays in the description field when a player clicks on its respective content option in the sui window. Example
set_tax_d_travel /string/en/city/ city.stf The travel ticket fee is the portion of the travel ticket cost charged by the city. The Planetary Travel Authority charges a base ticket fee (which varies based on the source and destination planet). The city may levy an additional fee ranging from 1 to 500 cr that is collected at the time of ticket purchase. Presumably Displays in the description field when a player clicks on its respective content option in the sui window. Example
set_tax_t_income /string/en/city/ city.stf Adjust Income Tax Example
set_tax_t_property /string/en/city/ city.stf Adjust Property Tax Example
set_tax_t_sales /string/en/city/ city.stf Adjust Sales Tax Example
set_tax_t_travel /string/en/city/ city.stf Adjust Travel Fee Example