Harvest Corpse (Ability)
Ability - Harvest Corpse
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Description/harvestcorpse <corpse>: This command allows you to withdraw Meat, Hide or Bone from a harvestable creature corpse. Not all creatures will have all 3 of these options, and some may have none.
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System Messages
Using Harvesy Corpse
Once a creature has been killed, players have the option to harvest its remains for usable resources using the Harvest Corpse radial menu. Harvesting cannot be done while in combat however,so all combat actions must be completed before a player may use the harvest radials. When using the harvest corpse radial option, there are 3 options to choose from if an animal has these resources availible to them:
- Bone
- Meat
- Hide
Using the harvest corpse command without selecting a type of resource to gather will randomly choose a resource to gather if none has been previously selected, or it will use the last type resource that was harvested.
Harvest Yields
Harvesting yields are based on the harvesting skill modifier, grouping bonuses, creature factors and finally resource concentration factors.
The formula for calculating harvest yields is:
Skill Factor * Creature Factor * Concentration Factor
Harvest Skill Modifier
Harvest skill modifier bonuses
Group Bonuses
There will is a 20% harvesting bonus if you are in a group and at least one group member is within 64m of you when you harvest. If there is a Ranger present in your group and is within 64m of you, the group harvesting bonus will be 30% for you when you harvest. If there is a Master Ranger present in your group and is within 64m of you, the group harvesting bonus will be 40%. This bonus is applied to the harvesting skill modifier. Being grouped with a pet counts as being grouped with other players (as far as harvesting yield is concerned) The higher the creature harvesting modifier the more resources that are gathered. Harvesting creatures gives scouting experience and the amount of experience given is based solely on the challenge level of the creature that is harvested. The experience for these values are fixed for each CL and harvesting from two different mobs of the same CL will give the same experience. The experience cap for harvesting is set at 2000. Creatures found in dungeons and caves were hard capped at 1 unit of resource harvest to prevent players from camping.
System MessagesSUI PromptCombat Chat SpamFly TextFormula(s)
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Ability HAM Costs
Ability Multipliers
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