Throw Trap Experience (Game Mechanics)

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Game Mechanics - Mechanics Category

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Description

Template (Game Messages)

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25% This document has been partially completed.

Mechanics This document is about game mechanics.

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Game Mechanics

Trapping creatures gives Trapping experience and the amount of experience given is based solely on the challenge level of the creature that is harvested. The experience for these values are fixed for each CL through using the calculated value at the Creature Factor attribute and harvesting from two different mobs of the same CL will give the same experience. The experience cap for trapping is set at 2000.

Source References

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