Creature Handler Experience (Game Mechanics)

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Game Mechanics - Mechanics Category

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Template (Game Messages)

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50% This document has been partially completed.

Mechanics This document is about game mechanics.

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Game Mechanics

There are four ways to gain Creature Handler XP:

  • Successfully taming a baby
  • Teaching a new command to a pet
  • Teaching a pet its name
  • Having pet contribute to the death of an NPC or creature.


Experience gain through taming, teaching commands and teaching names are dependant on the creature's challenge level. A higher challenge level creature yields higher experience when taming and teaching. The exact experience calculation isn't known so I will infer information from various uis logs. For taming creatures, The base amount of experience gained is 100 and 2.2 points of experience is offered for each challenge level of the adult version, therefore a cl 25 creature at adulthood would yield 155 experience per taming. Experience earned for teaching a pet its name or a command is gained at a rate of 100 experience per successful training.


To gain experience through combat the player needs to kill something that's powerful enough to be a challenge to their pet (not necessarily to the player). If the target's CL is less than or equal to half that of the pet, they player will get 1 XP from the victory. To get experience, the pet must simply get a hit in on the target. The pet owner can finish off the target and receive the creature handling experience upon the target's death. The pet must also be conscious when the creature dies in order for the owner to gain experience.

Note: Lairs and attackable objects dont yield CH experience.

Special notes about non-adult pets:

For purposes of determining xp only, the creature's level will be considered to be no less than half of the creature's adult level. e.g. Adult gurrecks are considered to be CL 50. A baby gurreck will be considered to be level 25 minimum, which will eventually increase as the pet grows until it has reached its adult level. This means that a gurreck pet must attack creatures higher Challenge level than 25 in order to not receive 1 point of experience. The pet's minimum level will scale upwards as it levels. For example at level 25 the gurreck's level will finally match 25, therefore beyond this point, the pet will have to seek higher level mobs to gain full experience.


If a player starts using multple pets at once, it's important to note that their XP per kill will be divided by the current number of active pets so if they were getting 1000 experience with one pet out, they will only get 500 with 2 pets.


A propose formula (by no means entirely accurate) for handling experience gain through kills is as follows:

constant*(monster_level + 10 - pet_CL) where constant = some value assigned for each pet level.

For sake of argument we could simply use the pet's CL for the constant.

Formulas Needed

  • Experience gain utilizing challenge level of target compared to challenge level of pet
  • Experience gain utilizing challenge level of pet when training commands
  • Experience gain utilizing challenge level of pet when training name
  • Experience gain utilizing challenge level of pet when taming it

Source References

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