Description
Template (Game Messages)
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Related Tags
50%
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This document has been partially completed.
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Mechanics
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This document is about game mechanics.
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Completion Guide -
- 0% - No substantive information available on game feature
- 25% - page has been started but not completed
- 50% - page is as complete as possible with the currently available information but probably needs more research done on the subject matter
- 75% - page is probably complete but needs to be reviewed for accuracy of the page content and to make sure that no information is missing about the game feature
- 100% - page has been reviewed and compared against enough sources to the extent that there is reasonable confidence that the game feature is completely documented.
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Game Mechanics
Note: A dot is cured if the New Tick Damage results in 0 or less than 0, using the following formula:
new tick damage = dot tick damage - Cure effectiveness
Note: Dot cure effectiveness checks are made after dot absorption value checks, therefore if a dot did 1000 damage per tick and faced against an absorption effect (or buff) of 25%, the new tick damage becomes 750. Once the new tick damage is established, then it is processed to be affected by cure effectiveness resulting in the final dot damage. See Dot Damage Absorption for more information about absorption effects.
Area Cures
Area Cures heal a dot tick at the rate of:
New Dot Tick Damage = dot tick damage - Cure effectiveness
For example, a 300 per tick dot facing a 200 cure effectiveness results in a 100 per tick dot.
Single Cure
The amount of poison/disease tick a doctor can cure:
Cure Amount = [ cure effectiveness ] x ( 1 + ( ( wound treatment mod / 100 ) )
Wound Treatment Modifier Sources Include:
- Skill Attachment Modifiers
- Food Modifiers
Source References
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