SceneDestroyObject

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Revision as of 08:50, 10 January 2010 by Schmunzel (Talk | contribs) (Variable Descriptions)

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Server Packet - SceneDestroyObject (4D45D504)

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Struct


LONG Object ID

Variable Descriptions


Opperand_Count = X

Opcode = 4D45D504


  • Depending on Object settings an object might not get destroyed
  • --
  • ---
  • ----

Tags


S→C This packet originates on the server.

100% This packet has been completely reversed.

Sample Packet

03 00 // priority
04 D5 45 4D // SceneDestroyObject
4F ED B0 56 0C 00 00 00 00 // object ID